hi furiouslul, in the latest UE4 version (4.12.5) you can find something called Expandable Area in the Extra category in the widget palette. if you don't want to use this or are unable to switch to 4.12 you can achive something similar like this: where Content contains whatever you want to have collapsed. the default sizeY…
There is a numeric box/slider for metalness because some materials do not need a metalness map. If your texture is made entirely from metal, or contains no metal at all, you don't need a map. In that case you just need a 1 or a 0 value. You shouldn't tweak the metalness slider by eye, any changes should be made to the…
Thanks for all the comments! Yeeeahh I thought the right side menu would be confusing for some people at first, maybe i can find a way to make it more obvious, or more confusing even. Pior, I thought at some point to have the renders there in large but it seemed it would make the pages too heavy to load (?), as it is…
It's looking better, but I think you could push the edge wear a bit more. Depends on how new you want this to look though. I'd add some more dust in the recessed areas. And I'd overlay a bit of wood grain. Here's some more reference: http://free-images-etc.rb-d.com/wp-content/uploads/IMG_9807.jpg…
Hi Goshi! Thanks for reaching out. To answer your questions: You can cancel at any time. You can change your subscription terms by unsubscribing and choosing the plan that works for you once your plan expires. We're working on making this seamless in the future. Creating textures/models, packs or libraries for sale to the…
On the content page for the computer, I would give a little bit of padding in-between each render like in the sci fy piece. What kind of job are you aiming for? Right now, looks like specifically props, but if you want to work on full environments, I would advice finishing the scene that your sci fy piece comes from. If…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
They do have some requirements, mostly around providing enough content in the pack, as well as a technical check. I never get it right in the first try, but most issues can be fixed. I had two packs rejected because of lack of content. Usually minimum is 5 totally different models in a pack, or if it's something like a…
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…
No I agree, thats what I meant about not making "art-content" specific tutorials, IE: how to create the actual art content, which I think is what you mean. I just wanted to make a differentiation there between what we can document on the tutorial/technical side, and what we can't really give you from a tools…