Here's an alternate way of doing it, used to work great for me: http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php?print=1
I vote for the Sci fi environment. About the sci fi prop ( turret ), i already started the sci fi turret in january, if gets voted you guy can see here what i did with it. http://polycount.com/discussion/182544/hardsurface-modeling-sci-fi-turret-gun#latest I`m almost done with the LP, updates soon.
Don't use mentalray renderer to showcase a game model. Use a game engine instead. Your barrel normal map is getting better, good job. Have you seen this barrel yet? Might gain some pointers from they way they did theirs. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3
Mashru Which version driver you had try with 680 ? Try Nvidia driver release 301.42 http://usa.autodesk.com/adsk/servlet/syscert/card?siteID=123112&catID=18254205&id=18844534&product=74&os=8192&hw=272 http://usa.autodesk.com/adsk/servlet/syscert/card?siteID=123112&catID=18254205&id=18844534&product=72&os=8192&hw=272
Scale on engine import oh god @kio I can imagine the pain. I wonder how the texel density work in that scenario. @OccultMonk woah no no mate 200 generic units (system units set to 1unit =1 meter) I do it for all my work, 200 units for me = 2m (200/100=2m) in Unity. Like I said I either scale it down before export or I…
The Order 1886, Ori and the blind forest, and Guilty Gear Xrd (as mentioned by Snowfly) are all good choices. You might also want to look into CupHead and the new Ratchet & Clank game once they're released. The former is using some very novel approaches to animation, and the later is sharing a lot of assets between the…
It might be of interest to you, I recently made a thread discussing copyrights and models: http://polycount.com/discussion/180218/where-do-stylized-props-fall-under-copyright-status
Ugh! It always works till it doesnt. Anyhoo here is a thread I posted at zbcentral. Might be the cure to your problem. http://www.zbrushcentral.com/showthread.php?187562-Transpose-master-swaps-out-subtools
TY very much for pointing all of that out, I have done more environments before but I dont post those because they are bad in-terms of everything. I agree about the prop but I did it as per requirement of the art test, I wanted to add more details but it looked like I was doing unnecessary stuff on it. So far I have…