Thanks for the feedback guys. Eric> Bleeehnder? No Maya :P To be fair I don't see why this shader would not work in any other app. Just needs a few alterations. Making sure the axises are correct for cube maps and hemi ambient, tweaking the code for the UI elements. throttlekitty> I'm going to be creating this in Mental…
hahahaha well don't worry about being rude, it's not going to make me cry or anything, and if theres an answer hidden in that rudeness it'd be even better. And I read the link cholden gave me, in fact I just finished reading through it for about the 10th time, and it's another of those tutorials that just assumes you know…
I dont know, i think the importance of high end individual assets can be overstated. I would take a game full of average assets, with a great lighting system, well done posts and consistent art direction over a game with super high quality assets, but shitty lighting system etc. I think its easy to underestimate or take…
You should host your image somewhere, like imgur and display it directly using wiki which is an awesome bank of knowledge when it comes to this stuff. Start there, iterate and refine your work, and post back for some feedback. Here is a few places to try first; Mega resource for environment stuff Modular brick wall and…
@sacboi Thanks! :) @pior I have tried to find the author of the painting, but could not find any info. That is why I wrote it in that way and provided link to it. It might very well be AI painting. If someone knows the author I am happy to credit them. I always credit original artists any time I can, as you can check from…
Hello, we are developing our 1h free demo for our game. We are a team of passionate hobbyists who want to give life to this project. We work hard to slowly build this project on our free time. This is not a paid position as we do not possess a budget at the moment. Im gonna leave this post active as its always nice to…
Hey dude, nice work, I can get real nitpicky for you if you want; -The part where the stock meets the upper receiver is a bit wonky, the profile of the stock should follow the receivers' lines much better. Also the transition of the bulge into the rest of the stock isn't completely accurate, it's too sharp. The bulge also…
You're on to me! Yeah I've been posting a lot recently because 1. I need to stop lurking, and 2. I've tried to stop visiting time-wasting sites (and as a result I spend a lot more time here). Phase two of operation "stop being so worthless" is to start posting my own stuff on here...eventually. The face-mixing thing is…
I wouldnt say having a pro account isn't essential, however it does have some good features that can help grow the attention/exposure part, such as the blogging features where you can share your process or thoughts with other artists and that can help you be seen as an expert in your field. posting your wips and more often…
Yes, there is alot of enviroment artists poping up these days due to the fact the word has spread it is the break in job for the industry now that most QA is no longer in house. Problem here is there is not enough quality enviroment artists who convay color theory or level flow into their work. We normally tend to see a…