Ok some math explanation here. Basic calculus, there are 2 branches of this, one developed by Newton is derivative calculus, the other developed by Leibniz, is integral calculus. Derivative calculus is essentially being able to find the speed of a car at a given point in time based on the distance it travels over some…
Thanks alot everyone! HP: yes, the tech does have alot of advantages. The rendering is of course pretty basic due to the lowest common denominator, but thats more up to the target platform than the engine itself. Shaders are just shaders and relatively easy to improve. Gazu: its not a technique, its just a normalmap-baking…
Priced at $2500... Which means at least £2250 here in the uk. That is an absolutely obscene price tag in my opinion. Anyone who buys one at that price should really consider the integrity of their mental health. The only justification I see in that price is monopoly. I think I prefer the 21UX. Im still an 'Intuos guy' but…
I just baked the mesh without a highpoly, it spat out enough maps to use the generators, with a little hand kneading/painting on top of that to get a sufficiently good result. My texturing is easily my weakest point, so the model itself does a majority of the work in the end. As for the UV's, i just the UVing as i went…
ok i shall retry it again. ill definitely plan it out more, when i started i just used z spheres and then once i got into the sculpt and tried to do symetry for the face the axis wasnt in the middle of the face so i had do it all individually, but i am off to do it again :P I love gerudo's lol XD
Looks like a rotation axis order issue? If you look at your screenshots, the rotate values at the bottom have Y at -90 and Z at 0 in the "zero pose", then you have Y at 0 and Z at -25. That means somehow to reach that position your Y axis has gone through +90 degree rotation. It doesn't look like it visually, so I'd guess…
You can double click on the Translate icon on the left hand column of icons. Choose "Normal" for the move axis, select the vertices you want to move, and move them how you want. It will move each vertice along the specified normal axis. The limitation is it can only do it by verticies, not faces, but you can select…
The lerp is a good idea actually, so you can better set min and max values depending on the specific light needs while using the scrolling texture as the alpha. Gets you much more mileage out of a single texture. Second: Textures don't have to be a power of 2 anymore, you just don't get mipmaps if they aren't. But if…
Jocose. I greatly appreciate your effort to communicate buddy. I would argue with me myself if this is what I thought I meant. But I don't remember ever saying something should possess a purpose. The paper always uses such words as "majority" and "almost everything". Especially this: where does this come from? There's only…