Thank you all for your comments fellas. Here's the texture sheet: @uncle: She told me she's not really into 3d artists. Besides, she's too skinny, you can literary see her bones. @Stromberg90: Bare "bra", takk. :thumbup:
Thanks for the answer. Oh, what im talking about is that if i would add more cuts to get rid of the ngon, it would add a loop to the rest of the mesh and changing the topology there, what i do not want because the curvature of the subdivisions there will get lost too.
Head scan clean up I was tasked with replicating a digital version of my partners head from a scan. Learnt a lot on this project and big thanks to Liam Grice for helping with the renders/crit. I'll link his Artstation bellow: https://www.artstation.com/liamgrice