Looking over you work I feel like you need to improve on both a technical and artistic level. The current stuff you have isn't that imaginative or awesomely executed with technical skill in modeling or texturing nor does it show a great understanding of lighting or planning. I like your props overall, the show enough…
Yea, what glynnsmith said. As for crits: I think your scene is pretty bland. Besides the lights, everything is brown. You can afford to break that up with different hue on some of your panels and whatnot. The vehicle...looks like takes off vertically like a helicopter...how does it get out through that small port? Also,…
For the same unit, my class has also been tasked with creating a small diorama, using the same specifications as the VG remix contest from a while ago. I chose to create a scene from Legend of Zelda Wind Waker, which is the segment where Link must ascend the centrum tower in Forsaken Fortress to escape the rising water and…
Hey Sithis, welcome to the forums. Good job on getting the scene this far but I believe theres a lot of tweaks you can do that will drasticly increase the quality :) - Your pillars are quite short and squat, in the reference this pillars have a lot more height to them and as such really give the composition a lot more…
I'm no environment artist so you can take my advice with a grain of salt... In terms of the portfolio, I think its perfect really, You just need a little more content, one more really solid scene at least. Also, I think it would be nice if you put a brief description up for the environment. Like explain what the…
Very cool stuff man! there are a few things thought that i think would hep the scene immensely -you need to push your materials alot of them seem flat and lack definition, for example the rocks could be soo much better! i love the detail done on the inner ring by the fire,but where is the color variation, the dirt the…
Just to clarify a few points: +/- If you want to add a BakerGroup you have to do it manually after QuickLoad (which is great if you setup everything manually because of more control inside scene.) If you want to add a BakerGroup, generally you would set the meshes and naming up in your 3D app and export again, this way…
So first, you're awesome. You kids coming out of school seriously give someone like me major runs for their money. An old coworker was talking to me about it at GDC. I think if I was deciding to go to school now I'd be going a different route than going to a public university. I actually have a different critique than…
hm lets try this without revealing too much. All you see is 2d, well handpainted elements on atlassed geometry to reduce overdraw. So instead of having an asset look like this the assets look something like that which is pretty common these days, so the scenes are in fact 3d with planes which get automatically generated…
Nitewalkr-- I'll look into it. the blue dots are meant to represent wisps-- i actually like the size of them, but they spawn out in a particle effect-- if i decrease the amount of them spawning, they barely show up at all.. if you saw the level in real time, you would understand what I'm saying.. and it look pretty cool..…