Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
I did a test not long ago with normal mapping leaves. Don't know if Torque's materials support this kind of effect though. Probably overkill anyhow, unless you get self-shadowing and you don't care about fill rate. http://www.ericchadwick.com/img/tree_light-scattering.html Here's another example that isn't using a fancy…
Hello! I'm just looking for examples of different portfolios because as i've said before, i'm learning as much about 3D as i can, and was thinking of making something for a portfolio piece soon, but i don't know what would be considered good for a portfolio piece because i don't want to throw some shitty portfolio piece…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...
Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
Hey Misha I love the project! Good work so far and a lot of great potential here. And I really appreciate the forethought you had in asking for feedback in sections that could make the biggest difference with not that much work. Composition Background Depth: Don't just barricade the background with a bush (of very…
Hi all, I’m looking for a Unity technical artist to support an unreleased immersive astronomy experience currently in development. The initial engagement is focused on creating a high-quality real-time visualization of a complex astronomical structure. The visual needs a convincing sense of depth, layered translucent…