Whether or not the triangle count is too high depends on what type of game your developing it for and what system you're developing for or range of PC users you're targeting. Also what's with the giant ball.
I love doing interface design. I do all our current menu systems for our porting projects. It's a great way to break up the monotony of 'next gen' game development.
My fiance has a tendency to use the volume control for the television and completely ignore the $300 stereo system we have. I am hoping this will nullify that and those speakers get used as they should.
Something about collision and lighting that I am not sure of. Most likely lighting since bungie makes a big deal about its light mapping system seeing that they required 256 servers.
You could try to set your system unit setup to something coherent with your scene (centimeters or millimeters). Nope, doesn't change anythingn and camera clipping aswell. Good work autodesk.
Completely impossible. Shaders use an entirely different system than software rendering. If it's not working fast enough: get a better graphics card. Geforce GTX200 series work perfectly with my shader.
The biggest problem of macbooks this crazy heat. I can not imagine what kind of sound will emit this turbine.Why do not slightly larger but with all water-cooled system. Design here, for the sake of design.
You need to set the system unit as the unit you want to work with. The first unit that you mention is the display only. So when you type 1, it means 1cm but display in inch.