Smirnoffka Well the finger it self is only a simple 4 sided geo to reduce the amount of poly in the forearm. If I add more geo in that area I'm afraid the poly flow from the hand to the forearm will looks bad. A quick update based on Prophecies's comment on the head's material. It suppose to be a soft/ fluffy kinda…
aww man, been awhile since I posted here. Gotta start posting again... Started working on building some props. I have to refine my skills at hard surface modeling. This is a high res colt 1911. I started building this in maya, then brought it over to ZBrush. Note: I have already noticed some of the bad polys on the slide…
OK, finally got some updates: I started texturing and playing with some colors and materials and I updated a cube map. Im not sure how i feel about the orange so i might post a version with cool colors. I made wires hanging off of the buildings (placeholders for now) just to see how it looks, the plan is to make even more…
Hey guys! I have finally got this going (thanks to help from Glynn Smith) with new updated content :) http://www.metalliandy.com/ I still dont have access to the Fountain assets, the Hospital bed or the Oil Barrel but i have done what i can with the stuff i had online. Here is what has been changed * Added 8 new assets…
@ Beezul - Yeah I am sort of struggling with how much armor I want to put on currently. I will watch out for the stiffness. @ KazeoHin - Thanks! Small update again. Been pretty hectic for me lately. Just got back from a job interview and I am about to start an art test for another job application so I likely won't have a…
here's an update on the progress I made on the scene since last time my project got corrupted for some weird reason and I haven't been able to work on the scene until these past few days, so progress has been halted a bit but I managed to change the things that I wanted to in a way that I'm happy with, it all still needs a…
3rd update! Got into making the walls yesterday night. I will be doing some vertex painting for them, not exactly sure how I would like to do it. Nevertheless, I wanted to get them with a good base texture so I could finally see the composition of all the main pieces. Here is what I have so far: I had a fence texture by…
There is a good chance you checked something like "Discard Alpha", hence why when you select Defer Compression, you end up 'unpacking' the texture again and getting the material to work, as Leleux said. Make sure also that if you're using a Normal Map to use "NormalMap" and not "NormalMapUncompressed", since that ones…
Hi, guys, ;) thanks all for all the compliment.. i'll try to do my best to develop a nice looking 3D model.. B) im also have to say that im seeing in the contest a lot of amazing entries.. :o UPDATE 1 Today i did some small progress... i started with some color palette test using the palette used for Woad King Darius Skin.…
I do gather a lot of artists especially those who have been texturing before 3d painting apps came about still prefer painting on flat uvs to painting on 3d models. One shortcoming of 3d painting is the inability to paint tiny details with the brushes but painting on flat uvs will have u repeating paint strokes,saving and…