i am waiting to hear more about disgaea 4. edit; on top of that, it appears that Suda51's collabaration with Mikami is to be shown there as well, which I can only hope is a survival horror game starring a luchador as the protagonist, where you wrestle hideous creatures to death. Oh god the joy it would bring
As long as they make it better, they could easily re-interpret the creature design. Giger's still around and he has what, 3 decades' worth of nightmares accumulated for inspiration? And now that it doesn't have to be a man in suit, they could really set him loose... In fact I'd prefer them to be daring and take risks with…
Great idea. Rather then giving the winner a stamp to display on their portfolio, I'd rather see a small stamp added above or below the winners avatar. Something akin to the way conceptart.org gives icons to the winners of Creature of the Week. I think it would encourage more people to participate, aside from the Tokyo…
Another update. Pretty much all assets are textured. Feeling a lot better about the lighting but I am no means a lighting artist so crits needed there I am sure. All thats really left besides finalizing lighting and some possibly composition tweaks is to get the heads of the creatures up on the walls.
Very cool - thanks for the comments. Well not many people have websites or blog which is pretty funny. But there are a few... here is a link to my godo buddy Gio's modeling site. He's a Creature Modeling Supervisor at ILM. Go here: http://www.gionakpil.com/ I will look around for more and post them here for everyone :)
I've been working in Z brush to sculpt the 2 creatures floating next to the ceiling in the concept. Not done with this asset yet. This is just the adaptive skin at level4 after retopology. I just wanted to post something. I know the head is different. I changed it because the original design didn't read well in 3D
I didn't even see that you responded poopers, thank you. I think when i get back i'll texture up some more dark medievil guys, like the knight. Then texture the pitch black creature. After that move back to props, and try to do a finshed prop a day for a month.
Low intensity negative lights were sometimes used in oldskool cg to selectively darken some of the areas for artistic purposes, not necessarily for creating black holes =) Black cards are also used in photography to kill some of the bounced light. Gameplaywise, objects or creatures that suck light out of environment sounds…
@ Bounchfx: For the tiled spikes I start with an alpha i made in photoshop with the standard brush to create the base form. Then push out the edge I was to over lap again using the standard brush. Then use the snake hook to pull it over the spikes beneath it. There's probably a better way of doing it, that was the method i…
aah that reminds me of one i had as a kid: you play an ant but you can crawl inside creatures heads and control them, all the way up to humans, with the goal of smiting all the opposing ant nests.. pouring acid down the garden cracks and using a dog to dig up the nest etc