Ever image needs to be the same size. Every time I click on those tiny icons on the bottom to see the different view, it changes size. Im chasing those stupid thing cause its different every time. To that, why are those things so tiny and inconspicuious? how am I supposed to know what those are? Make it clear to me, HIGH…
Since it's all in UT3 the wireframe view is kinda chaotic so I didn't post anything from there before... but if you wanna see wires here ya go haha I mainly fixed my UVs on pretty much everything so that it's a lot more efficient now so that the shadows fall on them better and I'll be ready for texturing soon. I'm planning…
looks like a Day of Defeat map there.. no? so... did you model any of it? Or just convert it? Sounds like a tricky and slippery slope, I'd remove anything you didn't model and create from scratch. Unless you are a level designer then I'd be posting 'top down' views to show how you created the 'spaces' showing off props and…
I don't have a concept (not very good at drawing), but I was using Inspector Gadget as an idea to go by... Mixed in with spy vs spy. The idea is an over the top spy and his face is always in shadows. Here is a wireframe shot.. I know it is very messy but I used multires on a 2000poly mesh (Which I tried so hard to keep in…
House environment week turnaround Based on my house hallway with mandatory next gen destruction! is there anything I'm really lacking, or any glaring errors that scream out? Any advice on presenting environments, too? On my site (Which you can trackback easy enough, its written down there but its not really 'live' yet.)…
You have to understand that the first book itself is archaic. I don't know about the lot of you, but I for one remember when we didn't all model in quads or have these nifty ring/loop tools Yes, the book has been in dire need of review for a damn long time, but cut it the same slack you would "Inside 3d Studio Max 2.5".…
Wireframe of above here: http://i10.photobucket.com/albums/a136/thnom/johncandy/candyneweyes2.jpg Fixed the eye mesh (brought the eye lids lower down) and cut the eyes in half (giving them more texture space, no back half). They now look much better IMO. I also added (although you can't see a damn thing) an extra row of…
Hi carlo looking at your on-line portfolio I see you have some really nice solid work there I would recommend taking out the World War II Diorama piece it just doesn't stand out like your other environments. I really like the factory environment piece maybe you can add some more small assets on the ground. thats a really…
Even when viewing in smooth + highlight mode, a mesh will turn to a red wireframe and crash soon after if the video card and ram amount is not capable. I will often times put a camera zoomed in on a piece of mesh so the scene isn't loading the entire thing at one shot upon file bootup. Then switch to perspective from that…
I certainly wouldn't trash all of your models. If I had to can one model, it would be the alien model. There doesn't seem to be very much consistency in its construction. The Z-Brushed High-poly model doesn't really seem to have all that much in common with the low-poly model. Moreover, it doesn't really even look like an…