Hmm I was working on the particles for this but since Valve are telling people not to do anything with particles for New Bloom I think it would be wise to not do them for this either until their new system is in place
No. Not the way you described. Please take a look at how they are used and where, it should give you a clear answer. FumeFX can be rendered to images like TGA and then used with the particle system in Unity.
Thank you all for the answers. @Josephrohdes221: I already have a Cinq 13 HD at home and just looking for a "mobile drawing system" so I can "work" also on vacations etc.
3.5 to v4 wouldn't be too bad. 3.5 introduced a new brush system and several new brushes which wouldn't get covered, and changed a few other things you might need.
None of amazon's hardware I find the least bit inspiring; they can start be cleaning up that mess of an eco system, and also stop designing their products like they're competing with General Electric.
I'm in the same boat, I want view dependent fx to work with a fixed-shader system. Velvet and satin in my case, in glTF. Good luck, let me know how it goes.
On my system, Solidify is considerably faster for big textures. Does anyone see a difference between Solidify A, B and C? Seems to do the exact same thing, but might depend on the nature of the texture.
I really like your suspension system on the legs! Might if i copy that? xD I was going for functionality that's why i chose the spherical joints! What else is underneath your robot
I'd lose the chairs for benches instead even the subway transit system got rid of the chairs because they were always getting trsshed or tagged all to hell. other than that, pretty spot on.
Whether or not the triangle count is too high depends on what type of game your developing it for and what system you're developing for or range of PC users you're targeting. Also what's with the giant ball.