Do the grunge to an extent, if you look at pictures of London's underground it isn't all THAT dirty, but I think chewing gum and such would be a nice touch. Your concept needs some advertisements, which are absolutely everywhere in train stations, you could use it to bring in some nice complementary colours to your scene.…
Historically I've seen crashes using Relax when you try to relax a mesh which has 5-sided polygons in some cases. However that was back in Max 8 and I haven't really used Max extensively enough since then to know what's changed, I'm pretty sure that's been fixed. I haven't run into any issues or crashes relaxing various…
I agree with what Ysalex and PyrZern said ... to an extent :) I know it may sound weird, but after years of near daily use of both Zbrush and Mudbox, at work and at home, there are still things I can do fine in one and not in the other, even tho I am using equivalent tools. It's actually super frustrating !! So I would…
Hey guys, nothing new today just yet, but I would like to hear your opinions on the scale. I'm trying to match it as close as I can to the ref, but I think I need a second opinion. Looking at it now, perhaps the engine is too large. I'd like it to be exaggerated to an extent, but perhaps the details are a little too big…
Still working on this scene! Still got lots to do but enjoying how it is coming along so far! I'd call it about 65% at this point as there are a few untextured assets in the scene, a few more hero props to add, a set extension for outside to make, and a general weathering/wear/realism pass to go. Just thought I'd share…
Thanks guys . I might put some more time into it later before I bip it and get it ingame. The only thing im worried about is the way you have to alpha map for half-life, that cut out area has to be that harsh blue color, and thats not going to work well with transparencies, the hair is going to have to be solid to some…
I can only speak from personal experience editing and creating content for the Doom 3 engine; I've never had any problems with normalmaps rendered in ORB (can't speak for others), and that's after some extensive testing using ORB, Melody and Doom 3, to see what the difference was. The end result was no matter what you used…
hmm... I used torque back in college. Unless your friend has extensive knowledge with it, it can be quite the headache. Back at that time, (2 years ago) there was very little documentation and many limitations out of the box depending on what your doing. Honestly, I have no clue if these issues have been resolved yet. But…
The DX10 video from CES is really amazing. They got the framerate rocking now. Looks like 60fps in most areas, with some minimal drops during extensive particle flare ups. Looks like it will be fun. Better be Though I'm not going to have a DX10 card until the end of the year more than likely. I just dropped $570 back in…
hmm yeah, i don't think most console games have proper Keyboard/mouse support. They probably work to some extent but proper customization like in PC games would have to be added in future. I can see it rather happening that they will force you to use the Xbox controller... i hope not tho, there's quite some xbox games i'd…