As great as the whole scanning process was, there is a reason we didn't see it return this year. Also, can you explain how that whole scanning thing would even work considering codes are preassigned to specific items and printed ahead of times. Digitally scanning an analog code to alter it's state doesn't even seem…
Here's our game. I'd some 3D art and animations, and half the digital paintings. The rest of my work was teaching one of the helpers how to use different software and guiding the other artist on making his paintings look similar to mine. The game is a music game which was supposed to have 3 stages but we only had time for…
I just want to throw my hat in and also say that bigger is not necessarily better. When I first got a tablet, I went out of my way and spent a lot more to get a huge one. That desire just comes from a lack of understanding of the differences between drawing traditionally and digitally... nowadays I would probably pay more…
Maybe, but it's not supported or tested at the moment. You'd have to make a script that applies the shader to a rendertexture and back out as a quad. Also, most of the shaders rely or work best with mip-maps, something which I think rendertextures don't do (???). I've submitted a free package to the Asset Store with some…
I posted my shader work in Digital Sketchbooks, which isn't really a shader-guru magnet of a section. But I've made a point to link people there whenever I see a question that could start to be answered by the work I posted. And that's really what it takes to get eyeballs IMHO. Contribute and share. We really don't want to…
http://www.polycount.com/forum/showthread.php?t=88933 Here's one such tutorial. The workflow that I'm experimenting with now is doing a quick shape node in WM or using a black and white mask painted in photoshop to start my terrains in world machine. So far it works quite well. On a side note I thought I'd mention that the…
It's not about capability, they could render three-digit framerates if they really wanted to, but to get the fidelity they wanted with the amount of freedom in camera motion they'd have to settle with 30fps, while some other games would pull tricks and be smart about it, those would reach 60fps. Pc harddrives have been…
from senate bill 88 (which provides the discussed exemption) it doesn't specifically say games industry, but it lists the other portions of the "entertainment" industry in the last exception, and it seems the california courts agreed that games are part of that list. there is also care in the bill to point out that anybody…
I'm with gsokol and Makkon haha. Right now I'm in a Game Design degree program that focuses on development. I haven't gotten much out of it other than a little C++ programming and a few classes in basic 3d that have led me to pursue sculpting in Zbrush and Game Art. I personally think starting with traditional arts for the…
I perused ArtStation for a little bit, and these three probably represent what I enjoy drawing the most: immersive environmental pieces with a lot going on. Based on the pace I've grown at so far (a year ago my stuff was embarrassingly bad even for digital art in general - like what you'd cringe at from seeing in some…