Hello :smile: , I'm starting a new personal project, I'll keep working on my spare time and will be posting work in progress images for feedback. I'm planning to make a Sci Fi character to improve my hard surface modeling, gonna focus on making it realistic, I'll do my best. Thank you for your time.
I like that you decided to choose a 'realistic' rabbit than the stylized one in the concept art. The face looks cute, the only thing I would fix is the ears. Specifically look up Netherland dwarf breeds of rabbits because they are very popular and commonly used in illustrations. Also their facial structure looks the…
I like your line work a lot, kudos. I bypassed a lot of the text, but have you considered doing more with color? James Gurney's book Color & Light is a good overview for painters & illustrators. Color and Light: A Guide for the Realist Painter https://g.co/kgs/h7hBkr
Looks great, the textures are nice and realistic. The headset foam could perhaps use a bit of wear since it looks brand new while the player looks used. Maybe some discolouration and/or wrinkles would make the foam look more cohesive with the rest. I really like it :smiley:
ya, you`re right, deoh. Unit got them backwards. Combat can be tricky. A lot of the time you`re animating to a designers specifications. Personally, I had animating tails and rope. The theory is simple enough for them. But making them look realistic can be tricky.
yeah, thats why i'm looking for some suggestions in that area. its hard enough it seems to find employers with backing that dont get scared off my realistic pricing, let alone students. Then again there's never a shortage of kids with an unlimited supply of mommy and daddy money out there
Looks like a good start! :) Colours are nice and consistent, it fits together well. However I think the damage/dirt on the barrels does not look very natural or realistic, it looks like you've just pasted a big photo over it (especially the bottom of the barrels that have fallen over).
Through the grass looks kinda beautiful right now, I think it's a little to saturated... It ruins the realistic feel of the scene. It gives it an overall slightly stylised feel. Maybe you should at least reduce the saturation at some spots. Beside that I really love the amount of foliage and probs!
Sorry, i must have overread that, i just got up at that time :P Anyway, you´re right in terms of edges. It´s better to soften them up a bit than using the more realistic uber hard one. Im subscribing, keep updating :D
I think the scene is too saturated ( I'm thinking about realistic style ), especially banners, and the floor pattern is a bit too noticeable, also in general I'd try to create a point of interest in the scene ( the throne itself, I guess), by making surroundings less lit and a bit aged