Hey Vertical, I think you should try to focus on art as something you enjoy doing, then start worrying about if it's profitable or not. If you're worried about making money, you should find a job in your area that helps pay the bills and do art on the side. There are plenty of people who are "hobbyist" artists that still…
Day 6, made some mud. Not entirely happy with it, I'll go back later and try to fix some stuff. The rocks were made using a procedural rock generator. I followed his tutorial for making it so huge thanks to him for that, you can watch the video on his vimeo here. I wasn't sure how to do the water, does anyone know what…
Speaking for web designers rather than game artists, your site really is killing you. I'm not going to tell you to avoid Flash, it's just a tool, but your current design (a) doesn't need it and (b) isn't benefitting from it. I click on your 'art' page and maybe 15% of the screen space is actually artwork - the rest is text…
K here we go.. Think about *exactly* where dirt would hit this truck. Do you really think that dirt - I'm talking brown muddy dirt like what you've done - would hit the part of the cargo thats above where people sit (above the windshield). No, that area would be dirty.. but not muddy. It's in the city, not the country -…
I don't mind games being linear either, but perhaps I didn't explain myself too well. For me there is linear and then there is, well, something else on another level entirely where everything is utterly and completely pre-determined. I can deal with linear. But when I've played through a scene a couple of times and I…
i spent the new year in my hometown of new orleans and besides the national guard on everycorner it was suprisingly the same old place. they didnt care people were doing drugs and getting completely smashed they were just there to keep the peace and they did a good job of not getting in anyones way of having fun. the…
to me what the character lacks is more contrast in the color designs. with the yellowish light, things blend and look a pretty dull and unassuming haki color. maybe u'r going for the camo-type soldier, but in my idea of cool character the color separation should be very obvious and graphic even from a distance. as the…
Haha... Uhhh What? Seriously. I LOL'd at this too.... You guys seriously have some issues with hate. You guys hate everything. For fucks sake you can get the damn game for 12-15 bucks and you guys are bitching? Oh it all looks plastic! Oh it's all a bunch of big guys with space marine armor! Oh they don't have these game…
yes but using like 2% of its power - so almost not worthy of calling it a normal map. A normal map has 3 channels each 8 bit usually thats a hell lot data just for 2 screws and almost not noticeable grip texture. on the reference picture the metal is clearly brushed and thus scratched only in 1 direction if you insist on…
Lookin nifty! I don't know if there is more a set description acording to lore, or the contest, but what about adding a snakelike tongue of some kind? Or some long nails to make her more savage looking? I agree with the scales, they should definately be tightly interwoven like a real snakes, and that will also provide…