Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
TBH, I really enjoy the bus! I think it shows great texturing ability, and the ability to efficiently model in a low poly environment! If all of your portfolio pieces started being on this level, you can definitely land a JR job, if not higher with some practice! Ask yourself these questions: Where do I want to be 5yrs…
On the other end of the spectrum you can set up your own render farm with the backburner software that ships with max and maya. Start manager, start server, fire off jobs, keep an eye on them using monitor. I have this set up with a few PC's at home. When I was working at HER we depended on this type of farm, it was…
Hi, This is a 4.20 specific issue and we're working on it. In the meantime here's a quick fix : Short Version : Change the tesselation settings of the material instance's master material to "No Tesselation". You can find the master material by right-clicking on the material instance of whatever object ou just imported.…
Sorry to derail your thread more with pointless bickering... The CB is looking good =) EQ, That's pretty much that's my point... with an important caveat: Add details like that where they count. Don't bother wasting your time to detail the under side of a rock if its never going to be turned over. Just because you can pack…
Thank you! Photogrammetry can be quite approachable once you’ve practiced it enough—you can skip a lot of traditional modeling and get very realistic assets. That said, processing the scanned meshes is often the hardest part: cleaning topology, fixing artifacts, and optimizing them for real-time use. Textures also need a…
Whoops, didn't mean to direct that question to pior, was asking people in general! That's some awesome info though, thanks! Spiderman there seems like a very good example - did they have to take away player control that often that many times? It's all in-engine cutscenes and they seem very short, but I presume what's…
Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…