Can't try it currently, but I think if you would multiply the constant object radius parameter from my example, by an object scale node, it should work with scale variation too. Will check it out later.
OBJ files do contain less data. OBJ just doesn't support as many different types of object or object information as FBX. You can't export animation, cameras, or lights with OBJ but FBX supports this.
R0gu3 : Hi man thanks for the kind words, amm the vines I modeled in 3d max using a spring object its under the dynamic objects , I made a few with diferent values and then combined and unwrapped.
The uvs are just for test purpose :-) It seem that if i do an object per uv island everything is ok ... But it's really annoying. Still have one problem. The normal map is inverted for the objects that were duplicated as symmetry
Here is the model of my building. Uploaded with ImageShack.us I am going to make some other objects and add them into my scene. Hope that I will be able to make 5-10 objects for the next time!
parenting something to a deforming geometry will not move the object, since its the shape thats deforming. To have deforming geometry (skin, blendshape, warpdeformer) transform an object, use a hairsystem follicle or search for a script called djRivet.mel
Subtract the object world position rather than one minus and add. Don't know how object radius is calculated. Remember that UDK uses some gamma correction processing which will delinearise your gradients.
Yeap, I also use Advanced Painter v1.6.0 (By Herman Saksono) to place small objectes on a surface normal (like bolts and shit) it's like using a brush to fine place gribble on top of your objects.
Do the generic scales of objects influence the grid snapping at all, meaning does every object need to be 512/512/512 for example or can it be some totally random scale? The box example worked by the way.
Just curious, but are the props on a table or on the floor? I'm leaning towards the floor b/c there isnt any depth/separation between the objects and the matress. Is that right? Really awesome mix of objects, a great micro story!