Hi ! Our first release pack of the year is out and brings
long-awaited features into akeytsu to help animators, riggers, and technical
artists and make the creative process more fun and accessible. The first patch of the year breaks down as follows: · Auto-Rig: With this simplified rigging protocol, instantly articulate…
About megascans and other assets, i don't think its wrong to use them, i think that they should be used to complement a scene, or to add something that would otherwise take too long to do and is not the focus of the scene. I agree with how you used it for vegetation but if you really want to impress someone (not saying…
Allegorithmic has excellent beginner friendly tutorials. Here is one to get started with. https://www.youtube.com/watch?v=d819Y_-mLKo I also agree with @pior about learning what the maps actually are by building them in photoshop. I learned Substance first, which wasn't terribly hard, but I just recently started learning…
Ok here is a update, after taking in the above suggestions this is what I came up with: I've extended the foreground building, added in a couple chairs, a book shelf, lamps, and also a fireplace. I've also added a crater in front of the building too show the blast location. Here is a very quick paint over of where I want…
Basically what he is saying is you want squares that are generally the same size. You want the flow of those squares to follow the general anatomy of the object. ZBrush has never responded well to triangles, but it's usually almost impossible to avoid them. And no N-Gons (polygons with more than 4 sides). "Kite" and…
Is this for a game art portfolio? if so, you shouldn't be rendering your work at all, you should be putting it into an engine like unity or unreal and showcasing it as realtime art, as it gives potential employers an idea that you are somewhat aware of realtime limitations and how to work within them. if you are looking…
The renders are great and overall awesome job. If I were to nit pick on a few things I would say it seems like the size of her upper skull is too small. It just doesn't look like there is enough mass in there for normal proportions and the jaw seems a bit large and long to me as well. The hair seems a little detached from…
The critique was mostly positive, he got more nit-picky then usual which is a good sign ^_^ He did not mention much about the coloring, but I will be sure to try to sharpen it up and get rid of the softness. And as for the shape loss, I completely agree. I was in Orthographic mode for most of the modeling, that killed a…
I usually have a favorite group of books that I pull out of my library and have them rotated once in awhile. These are the books I have fomenting on top my desk so far- The Art of Kung Fu Panda 1 and 2 ( worth it- ) KMYG art books ( the artist for No more Heroes ) Final Fantasy XI ( really nice environment art sketches )…
so basicly i should detach everything that adds too much loops to it ? i guess i should detach the pivot on the bottom too ? quick sketch for the mechanical part (sry, no wacom yet) not so sure how the fastener on the top will work, but thats not a big problem since there are many references on the net# colours mark the…