really excited to hear you say that :) . I'm really not sure what I'd like to do. I wont have access to Zbrush until Monday, and my semester starts on Monday. I really wanted to get some kind of texture done for this prior to the semester starting which means no free time. I currently have a really basic and hardly…
I tend to put more emphasis on the kind of studio I would like to work for than the games Id like to make. Id prefer to work for a studio that doesnt have an extremely high turnover/burnout rate, and one that is more employee centric. In my portfolio I try to show diversity in style, or at the very least…
i am against forced collabos, but it may be possible that there are not fixed teams in start of the months challenge, and then concept artists just post their sketches and modellers,animators,- whatever could *apply* for a concept they rly like - and then team up with that guy(s). this would also let the possibility open…
Yep, they could probably word that better or explain it in a tooltip. That feature preserves the lower poly version and the turbosmooth settings, just like the skin modifer, which Maya actually reads and correctly binds the skin using it's specific tools. If you export out of Maya with skin, 3dsmax correctly reads it and…
I'm with the general sentiment here, do what you really enjoy doing however if time permits as ToffeeApple commented, try your hand at making a few enviro scenes and see how you go. EDIT: Also remember when it comes time to apply for roles, showcase your folio content 'in-engine' this will then enable HR/Recruiting to pin…
Yep, skinwrap has a convert to skin option. If you skinwrap your low poly mesh to your high poly mesh then click that button, it will pull the bone data from the high poly mesh (provided you used the skin modifier on the high) and give you a great start on the low poly skin. Don't skinwrap the low poly to the bones that…
From the video, it looks like it took 2 click of buttons on the plugin , 1 to set the ratio and then 1 for apply to objects... not sure how much simpler it can get? And when you set the ratio , next time you want to do... is just click on the apply to object or shell button? I don't find it difficult at all. How is you…
but often there are already very good resources available for free on the net - though yes often you have to read but its worth the effort and just as good as a DVD. This may not so apply that well to painting (since its more of a free and artistic expression) but I often have the feeling that with tutorial DVD's like max,…
max allows in some way to paint on textures directly, too. There is a maxscript tutorial in the help files, which manages just that. (How To ... Develop a Bitmap Painting Tool - 3D Painting) I suspect its not so hard to make that script write into single color channels. maybe the texture uploading isnt as responsive as it…
man that blows. I've been studyin my ass off latley and trying to finish off some stuff from mods so i can actually start applying to places but if someone with as much xp as you can't land a gig around here i think i might be screwed :poly122: And agree'd on applying in other places too, brisbane and canberra have got…