Rendering is not a good way to check for backfaces. Materials override this, for example. And it's slow. 1. Select the model, right click, choose Object Properties, and enable Backface Culling. Then just rotate your model and examine it. 2. Enable "Backface Cull on Object Creation" in the Preferences. This will make sure…
Why you are using just one side of the Normal Map Texture? If you want a NON-Power Of Two Texture do the following : Make your UVs on only one Side of the 0-1 Space. So that one half is full of Shells and the other half is empty. When this is done, stretch your UVs to fill the whole 0-1 UV Space. Now when baking in Max…
i just brought up this topic instead opening a new one i have some similar problem: http://s16.postimg.org/66o3d6o5x/marmo_jaggyshadow.jpg details: -16bit png displacement map (i tried with 8 bit tga. same result) -tesselation: PN triangles (512 but i tried even 2048 doesn't work) -direct light (so no falloff, size ect…
I forgot about this thread! I'm digging it up and posting the order of portfolio videos just to keep a record of growth on here. Its ... crazy to see this stuff though! 7 years ago :smile: 2012 Project Copernicus https://www.youtube.com/watch?v=m9nvnrP0j8U 2013 zPipemaker https://www.youtube.com/watch?v=J9kyQCIyOV8 2014…
Okay, I finished the retop finally :poly122: I know it could probably be way better and I would love to hear any input. If I don't have time to fix it I would still like to know because I do like this character enough to keep reworking after it's due date in two weeks. Sorry about the quick crappy render. It probably won't…
Hey, these are no "renders". (Sure the pixels are rendered ;) ) These are viewport shots directly from max 2012 :) So it's only their SSAO and Scene Lights Shadows in realistic mode. And no PS involved so this is actually how I work on it. WIP Beauty Shots will be done in CryEngine soon, when I export the highpoly as a…
just seems you were doing a lot of extra work in the api, when the exact same thing can be done with less code in mel, or python via cmds or pymel. when in the end execution is almost the same anyways. i tend to switch between the api, and scripting depending on the what needs to be done, and since the api is good for…
I couldn't imagine creating characters without ZBrush. Well, I used to model them only with "image planes" poly by poly, when I started in December 2012, but soon after I found the world of sculpting in Sculptris... that was the biggest relief ever. And soon I switched to ZBrush, and there's no going back. I love…
Hes done! woohoo! The character and surfboard are 32770 triangles and 3 sets of 2048 maps (1 for character body, 1 for clothes and accessories and 1 for the board). The ocean waves model is 1 set of 4096 textures and and 19938 triangles. The bouy is 1 set of 2048 textures and 2492 triangles. The water spray effects are 412…
rooster...try the Gorvi (or whatever, his post is something like 'stuttering FIX 100%') cracked exe posted on the GoW forums. It basically strips out games4winlive and makes the game run error free for me (appart from some textureload stuttering on my 512 mb 7800). I was highly sketical about the files at first, so I…