Very interest stuff guys. @Ninjas, I like your point about making use of existing reference to inform your design rather than trying to pull it out of your ass. I agree with the concept of plausible design. I see so many things out there that just don't make sense visually and seem to be there just to make it "look cool".…
Yeah, that's the runt-of-the-litter-clamoring-for-attention effect. The short man at the party doing the same. Blender's a decent tool- I use it myself pretty frequently-but its community is retarded. Since it's a free tool, it attracts a lot of youngsters with over inflated and unrealistic expectations of their futures in…
Great job so far. I see where you want to take it, but you haven't quite gotten there yet. Right now the scene has medium-large structural objects and small props. It is definitely missing larger props to help fill out the scene and create a more realistic garage. I suggest researching modern auto mechanics and see what…
Yep, I'm not done with the roots yet, not even the left one - all of this is kindof a block-in. Also, what my directions actually were: 500 tris for small props and 1000 tris for larger ones. The reason I initially felt I should use 500 tris is that this game is third person and the trees will be seen from a distance.…
Howdy Howdy, So I began the block out stage for texturing, with the basic colors layed out for the general direction that I want to go in. Lighting 1 Lighting 2 More lighting I recently got a hold of the substance painter and designer pack and I will be using that this weekend to texture my meshes that I currently have in…
Welcome back to the world of 3D! A few things. On the flower texture sheet you could overlap all of the UV's of the small petals to save texture space meaning a smaller texture could be used while maintaining the same detail or scaling up the UV's to get better detail for the same texture size. About usage of polygons: it…
Thanks for all the encouraging comments everyone! I'm glad it's headed in the right direction and I'll post updates when I make some more significant progress. Mark - I had been playing with the amount of bounce (I think it's limited to a single bounce now, when the default was 3) and kept going back and forth with how…
I personally started by creating characters and i realized that i'm gonna be dealing with the same stuff all the time (body parts and clothing), with about the same topology but some different variations. I don't really enjoy the idea of it. I also do not like spending alot of time on the same thing refining it,however…
hi leechdemon, i dont think that afterward downsizing brings good results for lower mapsizes. perhaps you want to try extra bakings witch lower res for you final choice. perhaps this is interesting for you. we do 3rd person role playing games, and in the current project we used renderhjs scriptidea for making an own script…
Hey, just gave it another look and there were a couple of things that poped ino my mind. - First of all I think you need a more pronounced and interesting focal point. - Secondly, I don't how many props you'll have in the end but It seems like there will be some more. And in order for them to be seen I think you'll have to…