Christmas came early this year. First CE3 and now UDK full of sweet updates. You guys are crazy :D Btw, in the part of the video when you show off the landscape tool I've noticed that the blending between layers look a little bit different. Did you add a support for blending masks? I know it was always possible, but the…
Fooling around. Testing stuff out. Getting a hang of things. NDO for normals DDO 2 for materials Mesh and UV in 3Ds max. Pretty simple workflow actually. I kind of like it. The can is a bit messy. You can't really tell where the paint starts and stops and where the lid starts and stops. Something to work on for future…
I'm following this closely, because I'm encoutering the same problem ! And I don't really get why it appears so strongly in your models like in mine, when at other's work it seems unnoticeable with the same technique ! :whyme: Eric, did you add new pages at the "Modular environments" wiki ? There seems to be more, and with…
Hi Trevor, This is looking very nice as a firm start, only thing left to do is some polish work as it seems to me. Can't really add anything more than Mellon3D did, except for some details that could make the tiling of the grass less obvious. This is done by adding a object position ws node to the base color of the grass.…
thanx guys, i'll jump in and add some more to it, but sometimes i feel i meant to go the ds or psp route... =/ @ Neyull_importing my level from ut3 to UDK...some interesting things happened to my level..when ever i used the default build of lighting in UDK my walls disappeared, but lightmass even though washed out my level…
Aight' after a while due to other projects little bit of progress. Container, done pretty much lazy job on the uvs and baking but its not even properly visible in the shadows anyway. ( spec is too bright on certain edges i guess) Here is the scene with Puddle decals reflecting the environment, also trying to add motion to…
Did you test it yet? The sooner you get it into Unity the better. That's the best way to see if it's right or not. Those UVs should be fine. As long as your shader is set to tile the texture, which most Unity shaders do anyway. One thing I noticed with Unity, when exporting FBX files from 3ds Max 2015, my UVs and vertex…
Hi guys thanks for asking, I would like to be able to use the favorites feature but I cant because I seem to have 71 pages of favorites and I dont know why. Did the forums just automatically add every thread Ive ever posted on to favorites? Is this just me or a wierd anomaly rather than a bug? I also cant tell which…
I did the same thing you mentioned in your previous post. I beveled the edges by a small amount and applied smooth shading. I'm rendering it in UDK. It's for a Helm's Deep map that I'm working on. And instead of baking, I'm thinking of using some decals and vertex painting so that I can hide some details from the sharp…
I considered adding a feature to offset the rows however, I believe there is something comparable already built in. I still may add something similar in the future just to automate it. What I did to offset the rows when I made the brick example was this: - Hide every other row. - Using Deformation>Offset move one brick the…