That's very interesting. Another approach, if you're certain that every pixel in the textures except the cracks match, is to write a simple GIMP Python-Fu script to compare each pixel in two layers and make a third layer with the pixels that don't match (based on one of the layers, like the topmost one for example).
MoP i was just wondering, would it be possible in future versions to add a function which automatically places the selected imports into their own layer in max, it wouldn't matter if there wasn't a naming function for the layer, just as long as it placed the imports into their own layer. do you think thats even possible?
Hi A game I have been working on called Scarab, set in an arid environment. The structures are mostly modular. These are screen captures from the Unity player. Cheerio!
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