Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Thanks for the responses. I think I have some actions sorted out after watching some tutorials. I am not sure if there is a better way. Right now I basically have to select the normal layer and then hit 3 separate buttons and reselect the layer each time. I wish I had a 1 click solution for all 3 channels but I realize how…
Yeah def that's the plan. I wanted a base material that I can use for various things this being the generic sphere, next I'll make a wood material and then combine and want to be able to layer the materials in substance and have more control over the rust based on the additional details like screws or rivets and how the…
@Jackablade I think the idea is Joker gotten hold of batman stuff, and then he modified it on his own style. Thanks for the tips, let's see what i can do about that later. @Amile Thanks. Umm, i like it tight... @butt_sahib Well i've already drawn out the concept on a paper (it suck). I didn't draw the detail, just some…
I just did this the other day for a wood texture. Here's one method: http://wiki.polycount.com/wiki/ValueCorrection I needed to preserve the existing contrast, so I couldn't use High Pass like that tutorial. So I went into Quick Mask mode, and used the Gradient tool to make a selection that fades in towards the too-bright…
That makes no sense at all. Painting @4k resolution. Like, a 4096x4096 texture map. Substance painter stores each layer in the GPUs RAM. Each uncompressed 4k layer takes up quite a bit of video memory. Even if he's using Mari it will still benefit from more video memory. Nothing to do with the size of the monitor. Again,…
Note! The problem of the UV error is now fixed by making an other but same material as the old one and then assign the new material to the object. Since I don't know what actually happened that the problem was caused, I am going to change my method of creating roads (described in the last post) to another one. Because I…
@ThePowFin Cheers for the feedback man! Altough I just read it and ploughed straight on haha, but I do feel like I am getting somewhere now. @JoachimC Thanks man! It defenitly is harder than the first couple of challenges, its good to have the challenge! :D Maybe a bit to soon to say something about your rocks, but I like…
Hahaha I love how that gun sculpting video opens up with a close-up view of totally screwed up reflections :D Looks cool for a rough-in or for a small 3D print ... but there is no way this would work in a game. Regarding the mechanical examples posted by Per earlier ... I'll troll a little by saying that some (not all) of…
Thank you very much for your reply guys. I appreciate your comments. St.Sabath, i didn't think too much in the correct position at first, for me, this is a relaxed way of ride a bike any sunday morning :) since i don't have one or never ride one. I will change the position later when the Low Poly model is ready with…