Although your models within the trolley scene are really nice, I dont really care for the composition. There are far too many grays and blacks within your scene to the point where they start to wash out everything else around them. I know that you want your focal point to be the trolley, only because how the lighting is a…
Thanks guys! I'm working to add more color. I'm finding that it's kind of a balance between looking interesting and drowning out the forms. I'll post the latest iteration in a while, but for now I'm going to address DDuckworth's request. DDuckworth, I'm really new to this too, this is my second building so I can't claim to…
9. Highpoly Sculpting - Tips and Tricks [FONT="]The first one I would like to mention is creating a damage pass using Morph Targets. This was a process shown to me by [/FONT][FONT="]metalliandy and it is rather awesome! It involves creating a morph target and a series of layers. In each of these layers you will…
@Gav Thanks for the reply, I will definitely listen to the podcast today. When you talk about proper fold work that is game friendly could you tell me a bit more about that I've heard that folds should be placed at the sleeves going down with a slight curve(no idea how to explain it better haha. And that you shouldn't add…
I think its a good start but if you want this to shine i think there are some things that need to be done, so first i think that a thing that is detracting from this is that your tires and mirrors and barrel seem to be pure black and read as the same material same as the recess where the lights are located. the model: so…
Thanks for the feedback Jeff. I've completely synced the maya shader with the one in CE3 which means that the blend factor and blend falloff values used in maya will look exactly the same in CE3. Download link : https://dl.dropbox.com/u/53969153/Shaders/vertex_blend_03_colors_CE3.zip Thats weird because it working in all…
Funnily enough Jon Fletcher was probably the main reason why I started to do 3D art in 05/06' while he was making model packs. He was at a beginner level at the time. I worked hard at it for a couple of years and actually made money and then lost motivation going through life, with my parents lack of understanding that 3D…
oh dude....pelt mappin' galore. take for instance a characters arm. 1). throw a unwrap uv modifier on your model 2). select face in the modifier submenu and select face 3). select a face on the arm 4). look under the map parameters menu to the right of your screen where you have options like "pelt" and other stuff. click…
Bike looks pretty good. Major issues I noticed. 1-bars need some sweep, would be very uncomfortable to ride a bike with completely straight bars (each grip should sweep back at 5* angle) 2- spoke lacing. Lacing radial (straight out) is fine for front wheel. The only torque applied is from the brakes, and you have none.…
Korea was a bit of a rural backwater up until more recent history. With their current economic strength has come a strong surge in nationalism. A big part of that nationalism is rewriting their own history to make themselves a more important historical power. The fact that they picked up much (not all, but a lot) of their…