Who knows what Sony said, they say too much :poly124:. But I personally think (after adding all the prices of the features in this system) you get much more for you money. The OLED alone is like $1000, well maybe a bit cheaper now.. around $800? If they remove the OLED and use a cheaper alternative I bet the price would…
One thing I'm definitely not liking about these leaked TF movie designs is that all of the robots look surprisingly frail. I understand that they aren't out to clone the G1 designs, but the robots themselves seem almost like armored skeletons rather than mechanical 'people'. Take a look at the new Optimus Prime: Narrow…
Probably the diferences are due the way the different programs perform the conversion of the 8-bits image into floating point. xNormal uses SSE to perform the conversions and, if I remember well, the SSE instruction set allows to relax a bit the IEEE 754 floating point standard to optimize. If the NVIDIA's plugin uses x87…
Break up the sculpt into decimated parts using the techniques shown in this video: https://vimeo.com/9673644 Depending on how much RAM your computer has you might not have to do more than two polygroups of this. 64-bit Zbrush can handle up to 100 million polygons in a normal sculpt if your computer has enough RAM (although…
Looks good, but are you sure you aren't counting polygons instead of triangles? It looks more like 8000 triangles and 4075 polygons. Make sure you're counting triangles since they are not the same as polygons. Keep up the good work it looks great!
Has this been confirmed? BBC: http://news.bbc.co.uk/2/hi/middle_east/8099501.stm But then... http://andrewsullivan.theatlantic.com/the_daily_dish/2009/06/an-ayatollah-dissents.html So whom is telling the truth?
Are you saying the ref image is out of proportion? If so, make sure you reference plane to which you've applied the image has the same dimensions as your reference image. Or at least the very same ratio. For example, if your image is 450x800 px, then make your plane 450 x 800 units. You also want to check the…
The 2D shooter ones here are pretty good. They are for C#, but it is the best ever language. http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=808bf515c69066eb13df7952c0d54711 I've got loads more, but most are useless or annoying. Best to just dive in, use the online help documents.