Thanks for your opinion guys... If this isn't something useful to you, that's cool. I'm just learning this stuff, and thought I'd share it with the group. I like looking at pretty portfolios... if someone presents their work in an effective way that is creative and aesthetically pleasing, that's a plus for me when…
Hi Jae, thx for reply. Here is the Low-Poly Model of the bee-character: ca. 800 tris Puuh. Maybe i can go lower, but i´m afraid to loose quality. The dif.-map is currently at 512. It should not be the problem to resize it down to 256. Hope it looks also nice. But currently its all theoretical for me. Must test it out in an…
I know many might disagree with this but after watching both the MS & Sony Conferences, I'm struggling to see the appeal of PS4/XBO as they now enter their 5th year. The games no doubt look great, but now it feels like we're entering the stage of continued sequels/recycled ideas, and no risk taking gameplay. Basically, it…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…
This is what I've done so far, mainly just blocking out the big shapes and trying to nail the silhouette and gesture of the figure while thinking of topology. Feel free to point out any flaws in proportions/silhoette/topology as I'm not really aware of any big problems right now. I'm thinking I'll probably need to redo the…
@ acapulco: Thank you! I started a render, going to try it it! =D @ quero: Its something friends suggested doing, helps keep them feeling alive xD. Thanks a lot for the kind words! @ AimBiZ: I use a .5mm mechanical pencil at HB hardness, any softer and i break more lead than I use xD. I use humble 8.5 x 11 paper, so i can…
Yeah, thumbnailing is just a tool that you use to get a specific result. A lot of people find it useful for the products they are making. I figured I would point out that there are other methods out there that give you different results. It just depends on what you are going for. I was thinking about doing a video series…
The model has some fun cartoony shapes going on, but the texture doesn't really feel like it fits. If you're going for low super low poly with flat colors, I'd bake some lighting in there to really push the volumes. Work in some vertical gradient to draw attention to the face. Keep the texture resolution down to something…
Well, since the very core feature of my throne are bones..big piles of animal bones... I thought I'd make some.. right on schedule :) For the first test (which I will keep in the end) I used really cool script, debris maker, to generate few shrapnel and twigs. I ran a simulation which gave me a basic shape for my low poly.…
Ubisoft have a hard on for PC gamers, Yves Guillemot has been ranting about 93 to 95 % piracy rate for a while now. They even suggested not releasing SC conviction & graw future soldier due to the piracy rate of past releases, PC gamers are potential thieves in Guillemots eyes. The the DRM on graw future soldier is a joke…