I cannot imagine a worse nightmare than feeling like the inside of my head is exploding repeatedly. Hope you get it sorted. If only the one known diffuser of migraines was something other than LSD eh? :P
personally I'd say bake it as a pass and comp it on after. you get more control that way. just make sure you don't just multiply it over the final image directly. mask your indirect diffuse with it and then ADD that
I know what to do! Seriously. It's not about how many polygons you use, it's how you use them. This here is much better looking and never had any highpoly done. Just lowpoly and a diffuse map.
Are you trying to copy it only 90% of the way? I keep seeing discrepancies everywhere, it's boggling me. Crank up the base lighting diffuse by 50%, their should be no black spots with all that bright light and shiny reflective materials.
Well, looks like finished. BUT it's not over. Prepare for something awesome. :) Daft Punk (click to view in 3D) Around 6k tris per character. 2k x 4k maps: diffuse, normal, specular, emmisive. Basic rig.
Thanks coots7, I improved my hand texture painting on this project. I enjoy the fast turn around with low poly count and just a diffuse texture. You can have a prop modeled, textured, and in game in hours.
Looks like you have painted some sort of broad grungy highlights in your diffuse. If you are going for "bleached" kind of look then I guess it's okay but it really messes with spec/gloss and does not help with material separation.
Hello! I like how it looks so far, these textures would work well in some kind of platformer! I suggest you to add some hue variations, now overall diffuse is basically grey, yellow and black
Getting close to finishing the diff,spec and norm maps. Not sure what other details I should add to the diffuse though.. I like Mass Effect 3's approach - so that's kind of what I'm aiming for.
I added simple color pass for an objects and basic diffuse texture for walls. There will be a lot of decals on the walls - dirt, old paint etc. Also the light is more atmospheric now, I hope. What do you think?