Somehow 3d soft devs never understood gamedev which is half of all CG if not more. They basically cut off a half of their potential market share. It took more than decade for Blender too. I recall one of Blender devs asked at blenderartists : "Why you all need this normal editing when Blender does it automatically". I was…
Caring about "likes" (what a stupid word BTW) is the same fallacy as believing that "to get into this or that job you need connections". Kim Jung Gi didn't become world famous by hanging out at conventions and having beers with comic book publishers and people from ads agencies - he just put in the work for decades and…
Thank you Polyboi for the obvious but needed advise. I truly didn't think about looking on google image... I'm not at 100% convinced by the position of posters and general wall decorations, I think i'll let it as is for now, move to the last "naked" wall and maybe reorganize everything later. I'll also add more variation…
Hey, long time no see :o Just wanted to say this project isn't dead. Life got in the way for the past 2 months, but I'm back at it and I've made some progress. I started adding some materials from Substance Source to get a better sense of how the scene as a whole was coming together. I plan on using vertex painting on the…
The textures are really looking good! Nice job on that. One thing you might consider is using either decals or vertex painting for your concrete damage, or just use larger mesh chunks. The damage repetition is a bit obvious, and I think you'd benefit from having more variance in it. I'll agree with sltrOlsson that the…
Nice work so far. For the thickness of a gun I would look for a cylinder at the gun (normally I use the bullets), from this you can estimate the thickness. In this case I would use the red part in the middle of the gun (and the are behind it). I pick the hard surface environment challenge with the focus on using a mid-poly…
@Daniel91 So I gave the tire tire/scuff marks a shot with some vertex painting... I'm not sure how I feel about them at the moment. I'll play around with them over the remaining few weeks of the course. Like you said, they could add unwanted noise to the scene so I kept them a bit subtle for now. Also added some general…
Sorry for the delay, but many thanks for all the feedback and the reading!!! (oh god the reading my eyes are bleeding!) But it all definitely helped in the end. Here's the rework with what I've picked up so far. Still haven't applied a normal detail pass to it yet (i.e. scratches and such) but it is on the plate. Wanted to…
My mind is blown that a high school offers this kind of class. You know what I had in high school? Keyboarding 101. That's as high tech as it got. A black screen, and green text. Oh and MS Paint, which I am still pretty badass with when it comes to drawing stick figures. I can't imagine where I would be in my career had I…
I'm playing Vampire The Masquerade Bloodlines, and I don't get what people are saying about it being buggy? (hint: I agree with Shotgun ;) ) Sadly, I have to say that despite a decade of patching, it still crashed 5 minutes into playing it, which doesn't exactly support my point. Suprore: I... don't know if you're trolling…