Very awesome breakdown Eric :) This is probably a silly question, but with your Modular Lighting screenshot, the bright white / green parts, are those meshes that are apart of a prefab? Are you using emissive materials applied to those pieces to bake in the lighting? Is most of your "lighting" produced from the emmissives…
Nobody should be expecting a "3DSi" or a 3DS "lite" at any point in the near future, I don't think. Not until at least Christmas of 2012, if even that soon (I'm not expecting it). This is the first time they've been able to update their handheld with direct system updates - and the 3DS out right now is essentially the…
Hey So its been awhile since i posted an update. Been busy with Japanese lessons and Life drawings most evenings which has taken up most of my time. Now i have finished my Japanese lessons its time to get back to doing art! So i think i am done with the sculpt (apart from feedback changes.) Iv done some generic cloths…
I know a couple of things about this. On the Mac, nothing since has beaten PakRat, which was last updated in 2001. It's a Quake3 model viewer, but it also allows a lot of other Q3 editing-related activities like shader editing. The tough part will be getting your model out into MD3 format, but once you're there it works…
update: mostly a vegetation/trees update. added a new grass type too. I used to have a light weed type but i felt it detracted too much from the ruins. at the end ive posted 2 pictures with the light weeds. should I leave it in? probably going to add one more vegetation type thats a weed with some flowers or something…
It has been a while since I last post and the environment has come a long way since. I will now be posting up updates on the environment more regularly. From the blockout I moved onto modelling a quick mesh-pass for each asset in the scene as well as a quick material pass for the brick, wood and wallpaper texture. After…
Hey guys, I'm just posting a quick update with the promised wireframe renders and lighting updates. First, the lighting. I tried what trancerobot suggested and even though I like it, I think it needs some more work. I'll test this lighting set-up more towards the end of the project. So I reverted back to what was there…
I love it! I played around with Unity a little the last time they updated it. I got the asset importing working, as well as a little basic scripting. (using C#) It's a great development platform for the slightly more technically minded. I'm currently working on porting Flixel to C#, so I haven't had time to play with Unity…
Case by case (depends), Dekard. Sometimes you do not have the luxary of completing everything all neat and clean and building it just like you want. Now, if you're wise enough, you make all those modular pieces instanced anyway so when you update one, they all update. Other times, they accept a basic tile and each piece is…