I did a wee experiment on chains a while ago, it might help you get that 416 down to something more appropriate. from http://www.polycount.com/forum/showthread.php?t=74502 I think 800-900 is okay for the detail model, but you could probably bring it down to 500 without much problems, got a wireframe to show? Preferably…
Wow those are all really compelling picks, although I'm routing for the home team ^_^. I really liked what Brian did with his entry: DW4 link: http://www.gameartisans.org/forums/showthread.php?t=8660 As well as Sadoshi: DW4 link: http://www.gameartisans.org/forums/showthread.php?t=8042 There's a few more entries off of GA…
Thanks all for the help... So what would people think of this rig?... AMD PHENOM II X4 945 3.0 GHz SOCKET AM3 8MB CACHE 8GB CORSAIR XMS2 DUAL-DDR2 800MHz - LIFETIME WARRANTY! ASUS® M4N78: DUAL DDR2, S-ATA II, PCIe x16, 2 x PCIe x1, 3 x PCI Windows Vista Home Premium 64-bit 250GB SERIAL ATA 3-Gb/s HARD DRIVE WITH 8MB CACHE…
The things I wanted to get finished for school (free work assignment) are finished. I wanted to have the house, a few props and the base of the scene ready. Trees are made with SpeedTree since it was not my main goal to create foliage. I just wanted to create the house and some props in this style. The water is a material…
Yeah sony support sucks ass, I lost the cd that allowed me to transfer video from my HD camcorder to my PC and they said it would cost me $75 for a new cd. So since a $75 cd basically held the $800 camcorder hostage i decided to buy and just sell the camcoder and all on ebay and go to another company. I would totally…
Hello Polycount, So its been alittle bit. I am currently work on my LP and I having alittle trouble with the treads for a LP method. I'm pretty sure that there is two methods. 1 being a LP with enough geo to get a good bake on an individual tread then instance it along a spline. 2 being the UI tile method. I wanted to try…
"gridmapping" on cylinders that have varying widths can often result in very heavy distortion, I prefer to just clamp on one axis. some images from an older thread: Like the middle layout above^ from: http://www.polycount.com/forum/showthread.php?t=80947 http://www.polycount.com/forum/showpost.php?p=1286315&postcount=55