got a busy schedule currently. danish contract that needs wrapping up, with 2 vehicle models, each of which will take me at least 2 weeks. and then i'm programming a game in XNA as well.
I've only ever played one God game and that was Black and White 2. I'm tired of seeing all the FPS games like Modern Warfare 2. This looks innovate and really original.
Get version 2. As far as I remember version 1 is one piece only, where's 2 and 3 have detachable arm and head (and penis). Which is very useful in my experience :)
nope, i haven't taken studio 2 yet.. which campus are you? *edit, never mind, i see your from Savannah. I will be taking studio 2 down there in the fall.
The Sims 3 is coming soon, having done quite a bit of work on Sims 2 I see a whole new horizon with open plan environments like this and lots upon lots of modding to be had. http://thesims3.ea.com/home.php?languageCode=2
(Man 1)This is a lovely golf course, I'm tempted to join the club. (Man 2)I'm afraid you can't. (Man 1)You mean they discriminate against Scots? (Man 2)No, they just don't want assholes in the clubhouse.
I've since finalised (though more refinement can be done) 2 characters and have 2 on the way. Breakdowns etc. available on the submission page. Check it out if you want to throw some support.
Thetraza This might help you http://nicholasgiovinco.com/nicholasgiovinco/2011/2/4/polygon-modeling-tables-for-3d-artists.html and the discussion link http://forums.cgsociety.org/showthread.php?f=2&t=764151 Regards
The maps in Substance Painter are not calibrated the same way as the one in Toolbag 2. Try to use one of the map from Painter directly into Toolbag 2 (you can find them in the shelf/algorithmic folder).
Whenever I see video of Daytona USA or Mortal Kombat 2 I immediately smell the pizza from the pizza place we'd go to in order to play the arcade machines of those 2 games.