@Tekoppar I see. I'm glad that you mentioned it still. Since miauu replied I did make sure to add a few other things and it no longer fails if the folder is selected before the file. It is all working as intended but I thank you for bringing this to my attention too! The fact that copyFile could fail, etc, is very useful…
Did a grunge pass on my textures. Tweaked some of the lighting and post processing effects. Axios - Thanks for providing crits. I scaled the height of the walls a little to match closer the concept. Still on the to-do list: Lava, Pipes, final Diffuse adjustments, and a proper Spec Map. I'll need to tweak the lighting some…
The anatomy and sculpting is real nice, look forward to seeing where this goes. But uh, why did you decide to make the animal heads so small? I'm sure there's a reason but I don't really think it adds anything. Also, I think the lion character's still looking a bit static - his muscles should be stretching more in places,…
It worked, thanks! :) I did hit snags where it didn't seem like the masking mesh was working, but that got fixed once I cleared the old material I had on it. Since I already had stuff connected to opacity in the water material, I found I had to add that input with itself and then combine it with the custom depth nodes with…
Thank you Eric, I'll try that. Maya 2016 comes with a PBR shader called Stingray PBS but didn't try it yet. Anyone here did? Anyway, I think you can't render that shader with MentalRay or Turtle renderers and that's what I need. It would be nice from you at Quixel to add some tutorials about how to take what is made in…
Yay, this is looking excellent. The circle explosions are cute but the circle smoke puffs don't match the style as well imo and look a little cheap compared with the models and animations (and compared with this old one that you did, which is fucking boss) I know doing that high quality effect everywhere would get…
3000 tris ? Why ? Do you have strict mobile limitations ? Did you do it on a 1024 sheet too ? You could make this a lot nicer by spending more time on texturing and giving it a proper budget If you don't, then don't try making close up screenshots from it, that does not work out at all im afraid Also try working with…
Did you model this? Or were you just texturing? It looks a bit short. It helps to add a human base mesh in whenever you're working with things like this to get a good sense of scale to know how humans interact with the environment. As far as texuring goes, it looks okay. Correct me if I'm wrong, but it looks like you're…
Thanks Optimus! Here some updates: Made the bottom to fit a picatinny rail with correct dimensions. Added the caps and other small details. Still not satisfied with the rubber band for the laser and flashlight cover. It´s annoying to adjust the rubberbands. Changed a bit the Battery Cover and made it more like Reno Levi…
ah more replies, Thanks guys :) Thanks for that tutorial Sayanora, I was thinking about doing it similar to that and also add shingles/tiles at the end of my roofs sticking out, but i ended up keeping it low poly :P bookmarked anyway! Thanks Seirei, yea I did go with a higher poly terrain at first with some soft hills, but…