Making a small update here: Current Tri Count: 2,997 While modeling, I got the urge to put the concepted house into a warzone where it's part of a revolutionary front. It's now adorned with flags and makeshift reinforcement, but it's being bombarded by spiked balls. I'll be adding a decent update when I have some textures…
***Update*** Hello everyone. I am DarkUnicycle, the Lead Developer for the Project Davyd and the owner of Hard Hat Games. Many of you have sent us your ports and I am updated you with the list of people we still need for this project. Please contact us if you have any further questions and make sure you read the ad before…
UPDATE 2 I have more or less finished the high poly now, I plan to work in to the face more and re-bake it but I will do this at a later date in the project. Have some dirty zBrush renders. Ignore the eyebrow! For the shoes I experimented with photo scanning, the scan was incredibly dirty so I more or less rebuilt them…
Hey Fellas, Thanks for your critiques/comments... I will be posting an update to this soon. I reworked a lot of my textures from my main map and still feel like I should maybe model out a better tire. But it will really only be seen from far, I guess it would still be nice to have a good tire for use later on. As I…
The added detail makes it look really cool. My suggestion would to replace the two sponge-like textures on both sides of the arc and maybe put some ancient relief art in there. I somehow saw a lion on the left side of the arc and was instantly reminded of ancient Persian art and specifically the way they used to depict…
Just got the newly submitted build published to the Google Play link. I took almost all player feedback so far and implemented the changes in this version. Plan on putting through updates each week, sometimes minor art additions, bug fixes, etc. Updated Bug Fixes and/or Improvements: 1.) Removed "Jump" Button to allow…
WoOops, I didn't expect to see this thread alive again :) Just to answers to you guys : HeatSeeking HandGrenade > Thank you :) Yeah the props were thought to be in a rpg like torchlight/diablo 3 so it's not supposed to be seen from a close view :) Baddcog > Right, a dark background on the chains could have done the trick…
@Kewop Decam, I know this is a ZSwitcher thread, but I promised to come back with news of Switcher once we updated it to work with all the Graphite tools. Good news, Switcher 1.5 has been released yesterday and is compatible with all the new Graphite tools. As I'm sure you already know, some of the Graphite tools make…
There is the last renders from UDK...before the update into UE4!!! This update will be the occasion to: > Get a better readability by tweaking the color of the elements and their light's impacts (flat, shiny, metalic, etc.). > Optimise some props ^^, > Tweak the shadows artefacts. > Maybe add tesselation, if not so…
just working a day now with the upgrade. first impressions: i updated over my old system and apart from the display driver(manually updated from nvidia) everything works fine and got moved over. it's a hybrid system. a little weird in the beginning, but if you want your win7 stuff working this was propably their best…