Giant Sparrow is looking to fill two fulltime positions for their upcoming game: "What Remains of Edith Finch". [ame] https://www.youtube.com/watch?v=u8kfrX8I2zk[/ame] Please submit applications to jobs@giantsparrow.com Environment Artist We're looking for a candidate with a passion for artistic, experimental games. Your…
I cobbled together some bits and bobs into a stand alone win32 tool it works on a wavefront obj file (the DrOS of file formats but pretty ubiquitous), it will handle quads, though not polys, (in the export) but will still render them as tri's. It expects the UV's to be in a 0-1 range. You can drop drag the obj file onto…
For me since i absolutely loathe dealing with scale in zbrush, I always bring in source meshes to max and make sure my scale is set there (cm) and work from that. The scanstore meshes i've worked with are always really tiny...some i have to scale up 20k-50k percent. On working with scan displacement maps (and other super…
Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
you really went far with the modeling. Most professionals including myself would do some low poly modeling than bring it into a sculpting program (usually Zbrush) and sculpt more details into it. That will bring the character to the next level. after sculpting it, you would need to decimate it and bring it back into…
Just for the sake or argument, couldn't you say the inverse is true? As in, you got two candidates. One misses the quality mark but he can work really efficiently, knows a broad amount of workflows. Maybe they've made a few indie titles with so-so art but they can do a broad range of stuff and are adaptable in addition to…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…
Hertfordshire University Innovation Centre - http://www.herts.ac.uk/business-services/hire-our-facilities/innovation-centre If anyone does have a solid indie game in development and would like free office space and support getting it up and running then we can offer free office space, equipment support, Motion Capture,…
Working off a base mesh, I personally wouldn't dynamesh unless I was doing a full body, working off a sphere or REALLY lacking quads in an area that needs high detail. I find dynamesh is kind of a destructive workflow; good for blocking out if you don't model a basemesh, and handy if you have areas with stretched quads,…