When Crysis first released its first month sales where a flop, but unlike a lot of games it sold well over a long period of time. This is why you get so many conflicting reports. http://www.pcworld.com/article/140623/article.html In terms of Crysis 3 'maxing out' current gen I'm fairly confident it has, not in comparison…
What device are you using, if you don't mind me asking? Can you pm me a screenshot? I'm typing on a LG G4 atm, 1440 px wide, and the spacing seems generous enough. We can tailor the layout (mostly) per device width.
Sorry to hear about the layoffs man. It sounds like you're talking about a UI/UX (UX=user experience) position. If so, I worked in UI/UX at a big company on their internal software for 2 years so maybe I can point you in the right direction (if the position you're looking at is not UI/UX, ignore the rest of this post :P ).…
OK!! You want to see some of my recent work then I'll post the links below. Please feel free to check it out http://www.polycount.com/forum/showthread.php?t=151841 http://www.polycount.com/forum/showthread.php?t=151840 http://www.polycount.com/forum/showthread.php?t=152310…
Depends. If the UV is unique for the model (a prop or weapon for example) then it will usually cause lighting errors if you change the UVs or triangles after baking. If the UV is tiled (landscape, wall, etc.) then you can change things after baking without repercussion. Some people use a technique where they change the…