Thats a damn good question man, I'm glad you asked. Despite us being horribly geographically challenged down here as far as the Games Industry goes in order to progress, I had to completely abolish that entire side of the equation from my mind. There were a couple of key factors to keep the fortitude buffed. 1) I turned…
Yep, it is. Adding any reindexing related modifier will remove explicit normals. The 'great' improvement since Max ver. 6 or 8 edit and editable mesh can also store this information intact. In case you want / need export object as mesh. I'm trying to make it as neutral as possible in therms of data usage. This is why I'm…
@poopipe I apologize if I have wrongly stated what I had in mind. Of course there are a lot of factors to consider in order to actually cross the uncanny valley, and microdetailed skin is one of those. How am I proposing to place the detail maps so they look good? Well, the reason I started this thread is…
I played it at Seforin's place on Saturday - wasn't impressed. First off I'll say the one thing I did like, and that's Firefight. The skull modulations in that made it fun and challenging. I could easily play that for hours on end. As for the campaign and game in general...meh. I'll just give some bullet points: - Graphics…
Hey man. Looks like a fairly clean mesh and I certainly get the concept right off the bat, so nice going on that. I think my most immediate comment would be that I don't understand why the space yacht seems to be completely bounded by the requirements of a seabound-hull. Why does it look like it has to be able to float on…
"[insert any idea] was just an idea to get some kind of advantage on foreign competition." Well, if you are setting yourself up to compete with third world freelancers that can live off one tenth of what you need in your country then you've already lost, pretty much by definition. Also not only is your premise flawed to…
I remember about a year ago there was an awesome thread of an animation that I believe was in UDK. It reminded me of Shadow of the Colossus and had a giant boss battle. It was some type of elemental I think. I'm pretty sure it was a senior thesis or something, but I remember it being EPIC! If anyone remembers, please post…
Hy there! I just regeistered on polycount and want to post the stuff i have done so far and which im working on to see what you guys think about it. Its not very good but the reason why i came here is to learn how to do it better :poly124: (also i need to learn how to texture...) I posted this thread before but it didnt…
"Quake 3 took a hybrid approach with the torso, head and legs being separate skinned meshes." That's not exactly true. In QIIIA the elements with smooth deformations (torso and legs) are not skinned meshes (as in, driven by a skeleton) ; they are purely vertex animations. They can of course be authored as skinned skeletal…