I guess it could be worthy writing a server app for a company infrastructure that scans all resources on a daily night base update thumbnails etc. and provide a interface like Google image search with some unique filter options like tags. What apps like bridge and acdsee or alike do is nothing that can't be done with this…
Lys 1.0.2 Hotfix Release! Since the 1.0.1 release of Lys we have been hard at work fixing a few bugs within Lys and adding a few miscellaneous under the hood improvements. Time for Lys 1.0.2! What’s changed since Lys 1.0.1? New Features, Improvements and Optimizations * Updated tooltips. * Miscellaneous improvements and…
small update: 1.) I've rigged a custom dummy for posing/modeling references and updated the "monastery action scene" accordingly. 2.) Also, had to came up with a simple solution for my texture extracting problems, which originated from having extreme high polycount for my tile. Thus I have to separately render each floor…
Just wanted to let everyone know that I have updated the Photoshop actions I posed a few pages back, which brings the current version up to 1.2 The update adds a new Normal to Derivative (Accurate) option and the old method has been renamed to Normal to Derivative (Fast). What has changed? * Normal to Derivative (Fast) - A…
Hi! I'm still looking for crit on anything and everything so if you notice anything, please don't hesitate! Here's a small vegetation update (my favorite type of update!). I realized that the trees were not matching the other assets, so I made them less realistic (and hopefully more interesting). I also tried to make the…
Hey all, an update on progress: 1. I have finished UV mapping the low-poly. The density is ~600-800 per meter, and I have achieved the goal of fitting entire vehicle into a single 4096x4096 texture. Here's the resulting sheet: 2. I did some geometry optimization, bringing the tri count down to ~42.5k. 3. Have sculpted most…
This worked beautifully for me. Though I think DDO is crashing UE4 now somehow (maybe?) - regardless - UE4 seems more unstable when running the cross app tool than when it isn't. You DO have to create your own material in UE4 - it won't do it for you (or so it currently seems) but it WILL update the textures on the fly and…
@Two Listen: You might be right about that inverted look. I'll be looking into that especially considering the direction I'm going with the update below. Having some sort of light catch there would be a good idea especially seeing as the spine swings out through there and up into the tail, it creates a little shelf…
Hey happy to see you back there I'm sorry it was hard for me to juggle with the documentation during the development, i wanted to be focus only on the toolset and R&D and don't break the love i pushed into that project. I trust you guys, don't know what happened when i thought i could simply post like that without to edit…
Making a small update here: Current Tri Count: 2,997 While modeling, I got the urge to put the concepted house into a warzone where it's part of a revolutionary front. It's now adorned with flags and makeshift reinforcement, but it's being bombarded by spiked balls. I'll be adding a decent update when I have some textures…