Thanks so much guys! Those tents were one of my first tasks coming to UbiTo. Was given loads of time to work on them to help establish our "quality bar". Was a great chance to learn about folds and fabric thickness and qualities.
Well, I see what u r talking about on the shoulders, it is rigged so I made this 2nd screen shot with a bone ajustment.. And here I have also the wire and texture.. The real size of the texture is 1024. Thanks 4 the tips.
thanks scott! yea ive been focusing on lighting alot, im meeting with tyler later today and see what he has to say about it. when you say turn the light which one are you talking about? the flood lights?
thanks man. yeah the space you're talking about I fully agree with you. After assembling the scene something didn't feel too right about that spot. The ref and in game shots get away with it, but Ill have to fill it with some interest
hey thanks, Looks like I did most of that tut. Except he uses tris to achieve the elbow/knee joints. ive talked to a few people and they were saying mine should deform alright and to try and stay away from tris.
i am not talking about cutting from one point to another, (verticles) because that would be a straight cut. i mean, cutting any area of an object (i.e. a plane).. so yes, cutting lines which are aligned to an axis. thanks for the answer ;)
Hmm i only really have basic knowledge of connecting edges or whatever they were talking about lol so i didnt really follow it that well. A tutorial might help me better ... Anyway tahnks for the link, anyone else plz?
alrighty, thanks for the critiques thus far. I'm retouching up some of the things you guys suggested. :] If you can think of anything else or any tips on how to achieve what youre all talking about let me know! -deric
Thanks guys! I recorded a Q&A with Ahmed the other day where we talk about the program and how it works. Hopefully you can understand me properly, i was a bit muffled and Australian sounding. [ame]https://www.youtube.com/watch?v=iPucUOEQlKU[/ame]
Thank you! But i dont know what is a Robo_Platypus , Google giving funny results xD And i dont understand what scale you mean, if you talking about composition, here is one of test renders with a little photoshop on it. This will be one of the few final cameras