So I used the helmet as a quality and style bar. If anyone has suggestions or feedback, please let me know. I don't want to get super grainy or detailed with this as it is fairly stylized. I will be using this as a template for the rest of the pieces moving forward. I was pretty happy with how cleanly painter baked out all…
Sure it does, if i didn't decide to do it i could be sculpting and organically modelling all my way to now. You do not have to know HS modelling, but it sure helps and gives you a broader foundation and therefore better chances for your job. But unless you work on Halo or a few of the other very scifi brands, the little HS…
I am getting used to the PBR workflow myself, This is a project I reference often here on polycount that has helped me understand it greatly. stevston89's dagger (<- Thanks BTW if you happen to see this!) http://www.polycount.com/forum/showthread.php?t=135431 He provides you with the files and whatnot to take a look at.…
Yes. For whatever it's worth your modeling/texture work seems good (I would highly suggest you remove the barbarian at the bottom though...) but your designs are weak, I'd suggest either working off someone else's character designs or try to push the detail/interest in yours a lot further. At the moment you have a lot of…
^ looks nice so far just the neck looks a little freaky in my opinion. That area is usually less pronounced and more soft & subtle on kids and stylized characters. Maybe you could take away some of that black above his clavicles and shrink the neck a bit. Sorta like this But its your art so you don't have to change it if…
Well heres the last pokemon sculpt I will be doing for this weekly challenge, Zekrom! I cant believe 9 consecutive weeks had already passed XD! I really enjoyed making these speed sculpts, but I think I need to take a break on stylized art and change it up a little, maybe sculpt something more polished and realistic =) I…
Interesting Thread. Iam wondering why you would paint a face from scratch like in the old days, if you can use photos as a base and then just paint in details and customizations. I guess it depends what you are trying to achieve but isnt painting everything less and less used in the industry? I just dont get this workflow…
I'll do you one better. Here's a download of material. It's from my proc building test last night. Again, nothing to write home about, just a simple test (note: uses june UDK) http://chrisholden.net/procbuildtest.zip Also, if you follow the link in my sig to the UDK level, you can check out it's parent material setup. It's…
melk -can we have some wiresz? , i swear you could emphasize the silhouette of rambo a bit more, even stylize it a bit when you think it'll be in a side scroller fighting game..... from recollection, spacey and japhir's LP stuff were effective in using tris to do this i think... and a minor crit, make the hair longer (moar…
Okey, maybe I didn't express myself clear enough. Im not aiming for realism. I didn't use any ref, except my own drawn concept. My plan is to make all look a bit stylized. By battlefield style game I meant players being able to drive or fly different vehicles. fmnoor: Yeah, im going to redo that. Anyway, new pictures of…