Pencil & Paper 3DSMax XNormal nDo Photoshop Filterforge Because you asked and no-one else mentioned it I'm going to give a huge shout out to FilterForge. Many people expect it to just generate a texture for them and use it as a photoshop alternative. Bzzt *wrong* some of the noise patterns and details it can generate for…
Oh i didn't really catch that bit about the terrain yet? I imported a 512x512 heightmap and it didn't complain? For the texture blending there used to be a very archaic system. You make a separate material asset per layer, and the terrain system does all the blending for you, by basically stacking them into one big…
When I add a color paint layer and paint in 3DO on the model it shows up perfectly on the mesh, but when I hit the paint brush icon next to the layer nothing happens. I can't see the changes on my texture flats in Photoshop. Am I missing something? In the workflow primer he just hits that button to bake it down (on a…
Wow! Looks really cool! I do have one comment on the can itself- most cans of that style are galvanized steel, which seems to wear/corrode a bit more uniformly. The style of wear you've got going on seems to give more of the illusion of rust underneath where an outer layer like paint has chipped away. I'd probably tone…
Yes! Music is one of the most important aspects of a game especially for immersion. Good audio in games is super important and is always best when it ramps up or calms down in time with events in games. Either using clever layering or good timing. [ame]www.youtube.com/watch?v=VP9NZPAX_dA[/ame]…
So, I received a battle wound recently! Been recovering from tendonitus lately, which has made using my hands rather difficult haha. So apologies for the lack of updates from me, as well as the small update for now. Hopefully I'll be able to post more later tonight. Just worked on his proportions more and spent some time…
This might be my last update. I'll include a quick example of my workflow for making these items. As you can see, I have several layers each for different sections of the knife (with masks) so I can easily adjust colors, etc. without losing the base of the texture. Since the layers were easy to transfer to other PSDs, I…
On first glance, I would use a 1024 without tiling to create a starting layer of simple, general diffuse colors. Create a second UV channel that uses some careful tiling and / or mirroring to overlay grime, stains and discoloration on top of the basic coloration. Layer that onto the diffuse in the shader. If you're using…
If you're looking for more complex compositing options then you can render out specific passes. In general when i have a pre-rendered sequence to work on i do a pass for lighting, color, and specular. Once i have all those sequences i bring it into premier where i have some flexibility in the blending layers. The other…
http://www.sweclockers.com/nyhet/13594-crysis-2-endast-dx9-dx11-kommer-senare Swedish site, it pretty much says the PC version of Crysis 2 will ship without DX 11 and that it will be implemented through a patch later down the road. I am waiting for official confirmation on this but if it's true I won't pre-order :/ 50% of…