I'm in the same boat as Stinger88, although we're a lot further along. :p I've been working together with fellow artist and close friend of mine, Michael Dashow (walrus on Gameartisans) on an "outside of our day jerbs" iphone game. The only thing I can say is, keep it simple and don't be too ambitious at all; especially…
Wicked question man, ive pondered this and things that plug directly into this many many many times, especially with my best mate. I liken this question to an episode of LOST. With every one question answered, it spawns dozens of others. I think really in the end, the very high level answer is ultimately its being able to…
I've been using modo since it came out and actually still like it. The action centers might be easier to deal with if you break them down, I've taken the Axis and Center submenus off from under the Action center menu and gave them their own space, easier to get to and combine as needed. Regular action centers will still do…
Sorry, but it's 12 seconds in and I am looking at Nintendo graphics. If you think a studio lead artist will go past that, you better be ready to blow some minds thereafter. "Jack of all Trades" will unfortunately not land you a job at a AAA studio. Find something you really want to do and focus every waking moment towards…
Ouch those are some low expectations. Personally she came off as pandering to America. I think she tried to play to "main street" a little too much and it hurt. Like the prom queen telling the ugly chick to buck up she knows whats it like to be homely, she had a zit once. Seriously did she just call me Joe six pack and…
Great idea Eric! This is tough stuff to explain but hopefully collectively we can get some good info here. There is a lot of misunderstanding in this area and it would be great to have a resource like this to share with my fellow artists at work. Maybe i'm off-base here, I don't know how we run the polycount wiki, but I…
Gamedev is correct. The main thing is that UE3 considers faces with no assigned smoothing group number to all be part of the same smoothing group. So if you made a box in MAX, selected all surfaces, and cleared its smoothing information it will display as hard-edged in MAX but completely smooth in UE3. To fix this without…
Hey man, it is coming a long but I really feel like you are being lazy to fix somethings- and I know how that feels, you try to rush things so you can get it done ASAP. It is showing in your work, if you don't like what you are doing then why do it?... Anyways, few crits: 1) The Lamp's bloom is way too bright interms of…
I hadn't thought of that I totally agree, everyone switch off your rumble! I don't own rumble controllers. Mostly for the fact that they break imersion rather than add to it. The equipment I was using was alot wrose than a rumble pack going off. So don't think that just because you touched a rumble pack you need…
Ben means the text shouldn't be reading backwards, but upside down is fine. Some engines have problems with displaying normalmaps correctly on inverted UVs (text reading backwards), while others do not. I have heard UE3 doesn't have a problem with this, although apparently it does have a problem with mirrored UVs. This is…