Yeah, Yuri Alexander's art content is packaged up and linked in that tutorial. Steven Stalhberg was working on some pretty good hair here as well: http://www.polycount.com/forum/showthread.php?t=140797 You can find all of the anisotropic settings by switching the reflection model (with the little drop down) to anisotropic.…
Just realized I never posted the stoopid ingame footage I made for my scene :smiley: https://youtu.be/AeXy9KEzI3E And, for posterity, a couple of renders: https://cdna.artstation.com/p/assets/images/images/006/139/148/large/claudio-piccinni-01.jpg?1496308367 See you guys at the next challenge!
Ok this is what i currently found - similar thread http://polycount.com/discussion/146280/smooth-edge-shading-legitimate-technique/p2 node for SD http://www.manufato.com/?page_id=1009 modo has it built in Now i need to find a good way to do it with 3ds max, without mental ray. The whole point of this approach is to reduce…
I don't like that PA is top vote right now. She has 140 submissions on the workshop, the community hasn't really overlooked her, Valve has. :/ Dark Seer and Veno are pretty overlooked though, so that's good, but I would much rather make something for PA just because I <3 her...
Nice release! Seems that modo will be very competitive in game dev (at last!) prices: modo 801 is 1495, 901 will be 1795 if you buy 801 now, you get 901 for free. Upgrade from 801(or earlier) to 901 is 495$..