PS1/Retro Post Soviet Horror assets pack Hey guys! I'm working on a retro asset pack based on the 90s Post-Soviet setting. It will be best suited for first-person horror/survival games, but can also be used for other purposes. Here's a preview of some assets (with Unity post-processing applied): It will include: Modular…
Thanks for the feedback Alex! Will look into varying the vegetation and trees. Still wanted to do some paint overs to see what the scene could look like :#
Not yet, I have already scultped a few slabs/bricks in Zbrush with deeper cracks etc, These Substance materials are more for the parts that will be obscured by vegetation :D
Short Content Update What Changed : - Bridge prototype with better physics. - Added terrain with distance based tessellation to the scene. - Now there is some vegetation in the scene.
Thanks guys! I've a few updates for the TOD/ Lighting and Vegetation for the surrounding area. I would be grateful for any crits :) 4k shots from the editor:
non mipmapped vegetation turns to tv static tbh. But mipmapped veg doesnt look that great either. The best solution is mipmaps tweaked by hand for foliage
Hey! Cool project! I would make sure to use the right trees/tree shapes, scale and place them in a way that supports the mountain/rock shapes. Source it from reference images (share them too?). In the images I looked at, the vegetation almost looks like moss from a distance. Currently the trees introduce some noise and…