Looks good so far. Some minor things: Selector Markings (Safe, Fire etc), appear to buldge out? They are usually stamped or engraved. Stamping or engraving depends on the manufacturer. Issued Colt´s Markings are usually stamped and not as clean looking as engraved Markings on commercial receivers. The phosphated parts…
I would use Substance Designer only if you really need something "procedural" . Photogrammetry takes fraction of time necessary to recreate such a texture in SD and ALWAYS looks better and more real if placed next to each other. Another thing is you can create such things in actual 3d soft , even Blender , using custom…
Yeah if you are working for reputable folks its rare that things go pear shaped. You should have a contract in place just in case though. One attached to the quote you send with a note that accepting the quote accepts the contract is usually enough for most jobs. Working online for unknown clients is a different matter.…
This is a great idea! Gamedevmap is nice and all, but a total pain in the ass to actually use. So many of the links there are dead or publishers, or tiny companies that are in no position to actually hire. This thread actually makes real studios looking for employees easily accessible, so very cool you are doing this! The…
hey guys quick question, are there any servers specific you suggest I add usually every time I go into TF2 I just wait for the entire roll out list to come out, and then usually chose the one that has almost max players and usually thats ok but sometimes that hit or miss I would like to try out new maps and such but I dont…
@cptSwing, better knobs and options to optimize for mobile are really lacking in Shaderforge. A second pass on the shader code itself is usually common to do some cleanup work. I usually make a copy of the shader in the same directory with a '.' at the beginning so Unity doesn't see it. Then I go through and switch down…
As in man-hours per project? Of course, unless someone is extremely indecisive and/or willing to spend a lot of time on exploration. Usually, you'll also need more people doing 3D than people doing concepts and while there will often be some overlap, the concept artists will start and finish first. And just in case you…
Hello fellow polycounters, been a while since I've posted anything here. I spend my free time working on my own game using UDK (usually lurk the UDK forums), and now I've started working on what will eventually replace the main character in a future iteration (aimed towards UE4, which I'm assuming should replace UE3-UDK…
There are no strict rules. Sometimes you need AO for masks generators only . I usually bake several AOs with different settings for different purposes.
Thanks guys! I was so busy for the last 2 months, I didn't even notice my art was added to the Polycount banner showcase :) That's awesome! It's a pity I missed it. @CybranM Thanks! It was the first time I tried to make my custom marble material in Keyshot ^^ Usually when you work on characters for 3D printing, you have to…