Yeah, there blue in the game. I made them purple because the original concept had purple glowing lights and I thought I would stick with the concept, over the final in game character. I don't think I like the purple that much either; just kinda went against my own judgment and stuck to the concept on this one.
Good to hear that your doing better dude, that sounds like a scary couple of days for sure. This kind of stuff always makes everybody around it step back, take stock and think about whats really important in their life. You are a good member of this community and I am glad that your going to be sticking around to keep the…
Before thinking this has nothing to do with us, it has everything since online games are content creation. Can't afford to pay Comcast for decent bandwidth? There goes your customer base. :P http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=0
.... Today's update. Feeling sick. Trying to do fewer graphite work and more photoshop work. Rebuilding my confidence for colors, so sticking to monochrome for now. :p
New episode of season 6 is about some dude who collapses during crunch time and has some weird illnesses starts hallucinating the video game at one point! awesome episode! http://www.hulu.com/watch/100171/house-epic-fail
Objects have an over all scale transform history. So for example if you created a giant cube that object down 5000% it will attempt to apply certain operations with that scale in mind. You can reset it, telling it to use the current size as 100% (Hierarchy tab > Reset > Transform & Scale). Or if you don't care about the…
Good start! I take it your using a base model and sculpting on the muscle work? Some crits; -The thighs need to be thicker. -the pecks need to sit properly with the arms. -The head looks stuck on ;S fix the trap's, angle the clavicals properly. ?/lower the head/? Just stick with some references and you'll be fine. Heres a…
daz: aah thanks, that way is much better. Ive been doing it in settings>preferences>polygons>polygon display. -tick show normals, make an object, untick it.. still got the normals sticking out of it.
Nice, thanks! Those tuts are slick, sculptbased modeling seems to offer some nice stuff but my results end up far from stylized...perhaps i have to get more used to sculpting tools, kinda the reason i want to stick to edges & vert modeling for a bit longer since i get a closer result compared to sculpts.