nah thats fine, we've agreed that the russians can invade at our northern border. this way sweden can stay neutral in WW3 as well :) then our samis can fight the russian horde with rocket launchers mounted on snowmobiles.
like the second one. neutral. first one is too tusky, but i think it could work without the tusk axe...... and maybe (just maybe), fade the ice gliph a bit?... or make it bigger so that it is only percieved as background?
nice! i like the african features of her head and face. there's something strange about wrinkles around the nose though. not sure if you're going for the neutral expression but at some angles she looks like she's making a face.
I don't know about Max's 2018 but when I used it on 2016 it was the worst thing ever made. UVing in Maya is becoming so much fast and easy ! Sometime I Even like doing UV :neutral:
its very pink. the dagger looks fine, but I think you went way over the top with the post process and rendering effects. I would recommend removing the light beams thats randomly emitting from the dagger and go for a more neutral background color.
Hi everyone im misteyk! im pretty new about 'game stuff designing' but i've been designer almost +10 years irl. and my english is little broken :neutral: so, less talk more work for me :wink: see ya soon!
I love it. It's definitely stays true to visual clarity and has UT99 facing worlds feel that many people will be fond of. I like that the colors are bright yet easy on the eye and neutral towards team colors. I hope this influences the art direction of the new UT.
Yep I knew it but... you have to define the pattern (and the pattern browser sucks..), no rotation nor mirror... uff I wonder how many years we have to wait until Photoshop will get all these stupid little features we really miss :neutral:
@cow- I'll take alook at the chin. The expression is as it is to be neutral for mapping etc. I'll turn out some blendshape heads- this is real fast to do by fiddling the low poly head in ZB and chucking them into maya as blendshape nodes. That will address his stunned look :) ~P~
Nice works, but the anatomy on the shadowed woman looks odd. Your color choice could includ more bright colors, there are too much greys and neutral colors on your paintings. Good studies on feet and hands. I must to do something like this too :P