Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
I give a year or so for AI to replace 3D modelling completely. It does tech art better then most freshmen already, automating groom art and weightpainting will be a matter of months with the new models. Anyone who's claiming AI topology still sucks just in denial and doesn't want to come to terms with the fact their entire…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
NEED HELP WITH YOUR TRAILER VIDEO? Here's one that I created the music for (and edited as well.) The developer sent me video clips of game-play and I put it together using Davinci Resolve. You can check it out here: https://store.steampowered.com/app/4179990/Agromatic/ If you need help with your trailer, just let me know!…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…