Well, you might want to : • learn Houdini now, if you want to learn it. • learn Blender (or any other regular modeling software you have access to) now. Attempting to get a job as an env. artist without knowing how to *model* is kind of pointless IMHO ... • show your portfolio, so that people can give you actual, practical…
I think only people who have entered and *finished* a contest should have say. I'm partially joking and partially serious. I've seen many a time where a contest is steered by a vocal few who end up not even entering or even if they do, not finishing. I realize things come up, but a great example is the last env challenge…
Takes a bit of fiddling to get it to work... if you use the Gradient Ramp map type instead of a bitmap, you'll get a smoother result, but it'll take longer to switch viewport sizes (since Max has to generate a new bitmap from the gradient). 1. Add a Gradient Ramp to the material editor. 2. Set the W Angle to 90 (black end…
I was at Turn10 as well for most of the production. I was on the env art side, but looked at quite a few cars while working there. I think the cars are a mix of scanned in and hand modeled, but in general it was mainly hand modeled. All of the Autovista cars are extremely detailed. Probably something like 2.5 million…
Every game needs them, but it's not often that a team gets to hire someone dedicated specifically towards lighting. In my experience, it gets lumped onto an Env artist who has a good eye for it or shows interest. But goddamn, a good lighting artist can make a crap game look awesome!
I wonder if that guy will be able to find another gig as Env. Artist. No one likes a Whistleblower. Question is, does he even wants to go back to the games industry? Judging from his linkedin, he created his own biz and he went to photography. http://www.linkedin.com/in/zerodean
I hate those blurry things on the first page of that guy's pics, IMHO they look terrible. He has some really nice photography from a few pages in though, good env. art reference too. Flickr is one of my favourite places to get reference from now.
Oh I don't know about exclusively but I know Snefer and I think PAnick both use it. They're a pretty small team (I think it was 8-10 environment artists in the credits of The New Order) so I wouldn't be surprised if the whole env. team uses Modo.
oh man this game is so good looking they let env artists go nuts on this and it shows making my way through the second chapter and just keep going wonder whats around the next corner. bet it looks amazing and you know what so far it has been.
looking at the env... well... hmmm... i don't get your point :) be it for stylistic reasons or not, in my oppinion and thats highly subjective, the proportions are a bad decision, others are different oppinions and well i thought my work would show that i'm not the biggest fan of too realistic art directions ^^